// Use this for initialization void Start() { move = GetComponent <Move>(); seek = GetComponent <SteeringSeek>(); arrive = GetComponent <SteeringArrive>(); Movenemy = enemy.GetComponent <Move>(); }
void Start() { move = GetComponent <Move>(); seek = GetComponent <SteeringArrive>(); steer = GetComponent <SteeringSeek>(); police = GetComponent <NavMeshAgent>(); m_animator = GetComponent <Animator>(); }
// Use this for initialization void Start() { //animatorGame = robberGame.GetComponent<Animator>(); move = GetComponent <Move>(); seek = GetComponent <SteeringArrive>(); robber = GetComponent <Animator>(); m_robber = GetComponent <NavMeshAgent>(); }
// Use this for initialization void Start() { animatorGame = Game.GetComponent <Animator>(); move = GetComponent <Move>(); m_agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); seek = GetComponent <SteeringArrive>(); //casher = new Vector3(-23.22f, 21.41f, 42.22f); animator.SetBool("Buy", false); }
// Use this for initialization // Update is called once per frame void Start() { RAnimator = rubishGo.GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); m_animator = GetComponent <Animator>(); seek = GetComponent <SteeringArrive>(); //avoidance = false; }
// Use this for initialization void Start() { move = GetComponent <Move>(); arrive = GetComponent <SteeringArrive>(); seek = GetComponent <SteeringSeek>(); align = GetComponent <SteeringAlign>(); Vector3 x = Vector3.zero; path = new NavMeshPath(); }
// Use this for initialization void Start() { move = GetComponent <Move>(); seek = GetComponent <SteeringArrive>(); agent = GetComponent <PoliceBehaviour>(); // TODO 1: Calculate the closest point in the range [0,1] from this gameobject to the path float startDistance; float distance = path.GetDistance(); desiredPoint = path.CalcPositionByClosestPoint(transform.position, out startDistance); currentRatio = startDistance / distance; }
protected void Awake() { // Init Vars InitializeVars(); // Initialize behaviors arrive = new Behavior[2]; arrive[0] = new KinematicArrive() { maxSpeed = maxSpeed }; arrive[1] = new SteeringArrive() { maxSpeed = maxSpeed, timeToTarget = timeToTarget, slowRadius = slowRadius, targetRadius = targetRadius }; wander = new KinematicWander(wanderSpeed); pursue = new KinematicPursue(maxSpeed) { maxPredication = maxPrediction }; // Initialize Rotation behaviors align = new Align[2]; align[0] = new KinematicAlign(rotationSpeed); align[1] = new SteeringAlign(); if (steeringAtStart) { behaviorIndex = 1; } else { behaviorIndex = 0; } }
// Use this for initialization void Start() { move = GetComponent <Move>(); arrive = GetComponent <SteeringArrive>(); }
void Awake() { agent = GetComponent <NavMeshAgent>(); arrive = GetComponent <SteeringArrive>(); }