Пример #1
0
 private void Awake()
 {
     deviceConnectedAction              = SteamVR_Events.DeviceConnectedAction(OnDeviceConnected);
     hideRenderModelsAction             = SteamVR_Events.HideRenderModelsAction(OnHideRenderModels);
     modelSkinSettingsHaveChangedAction = SteamVR_Events.SystemAction(EVREventType.VREvent_ModelSkinSettingsHaveChanged,
                                                                      OnModelSkinSettingsHaveChanged);
 }
Пример #2
0
 void Awake()
 {
     UpdateTargets();
     inputFocusAction               = SteamVR_Events.InputFocusAction(OnInputFocus);
     deviceConnectedAction          = SteamVR_Events.DeviceConnectedAction(OnDeviceConnected);
     trackedDeviceRoleChangedAction = SteamVR_Events.SystemAction(EVREventType.VREvent_TrackedDeviceRoleChanged, OnTrackedDeviceRoleChanged);
 }
Пример #3
0
 // Constructor: Attach callback function to Vive Tracker data
 UpdateFoveFromViveTracker()
 {
     newPosesAction            = SteamVR_Events.NewPosesAction(onNewPose);
     deviceConnectedAction     = SteamVR_Events.DeviceConnectedAction(onNewDeviceConnection);
     lastDriftCorrectionTimeMs = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
     FoveViveToWorldSpace      = Quaternion.Euler(0.0f, 0.0f, 0.0f);
     rotateSetupDegree         = 0;
     isHeadsetCalibrated       = false;
 }
        static ViveRole()
        {
            for (int i = roleIndice.Length - 1; i >= 0; --i)
            {
                roleIndice[i] = OpenVR.k_unTrackedDeviceIndexInvalid;
            }

            RefreshControllerIndex(default(VREvent_t));

            for (int i = SteamVR.connected.Length - 1; i >= 0; --i)
            {
                if (SteamVR.connected[i])
                {
                    OnDeviceConnected(i, true);
                }
            }

            SteamVR_Events.DeviceConnectedAction(OnDeviceConnected).Enable(true);
            SteamVR_Events.SystemAction("TrackedDeviceRoleChanged", RefreshControllerIndex).Enable(true);
        }
Пример #5
0
        static ViveRole()
        {
            for (uint i = 0; i < MAX_DEVICE_COUNT; ++i)
            {
                s_class[i]     = ETrackedDeviceClass.Invalid;
                s_modelNum[i]  = string.Empty;
                s_serialNum[i] = string.Empty;
            }

            // update the ViveRole system with initial connecting state
            var system = OpenVR.System;

            if (system == null)
            {
                for (int index = 0; index < MAX_DEVICE_COUNT; ++index)
                {
                    OnDeviceConnected(index, false);
                }
            }
            else
            {
                for (int index = 0; index < MAX_DEVICE_COUNT; ++index)
                {
                    OnDeviceConnected(index, system.IsTrackedDeviceConnected((uint)index));
                }
            }

            SteamVR_Events.DeviceConnectedAction(OnDeviceConnected).Enable(true);
            SteamVR_Events.SystemAction(EVREventType.VREvent_TrackedDeviceRoleChanged, OnTrackedDeviceRoleChanged).Enable(true);

            // assign default role map handlers
            AssignMapHandler(DefaultDeviceRoleHandler);
            AssignMapHandler(DefaultHandRoleHandler);
            AssignMapHandler(DefaultTrackerRoleHandler);
            AssignMapHandler(DefaultBodyRoleHandler);
        }
Пример #6
0
 SteamVR_ControllerManager()
 {
     inputFocusAction               = SteamVR_Events.InputFocusAction(OnInputFocus);
     deviceConnectedAction          = SteamVR_Events.DeviceConnectedAction(OnDeviceConnected);
     trackedDeviceRoleChangedAction = SteamVR_Events.SystemAction(EVREventType.VREvent_TrackedDeviceRoleChanged, OnTrackedDeviceRoleChanged);
 }
Пример #7
0
 // Token: 0x06000DE4 RID: 3556 RVA: 0x0005874C File Offset: 0x0005694C
 private SteamVR_RenderModel()
 {
     this.deviceConnectedAction              = SteamVR_Events.DeviceConnectedAction(new UnityAction <int, bool>(this.OnDeviceConnected));
     this.hideRenderModelsAction             = SteamVR_Events.HideRenderModelsAction(new UnityAction <bool>(this.OnHideRenderModels));
     this.modelSkinSettingsHaveChangedAction = SteamVR_Events.SystemAction(EVREventType.VREvent_ModelSkinSettingsHaveChanged, new UnityAction <VREvent_t>(this.OnModelSkinSettingsHaveChanged));
 }
 // Token: 0x06005EC9 RID: 24265 RVA: 0x00212BD8 File Offset: 0x00210FD8
 private SteamVR_ControllerManager()
 {
     this.inputFocusAction               = SteamVR_Events.InputFocusAction(new UnityAction <bool>(this.OnInputFocus));
     this.deviceConnectedAction          = SteamVR_Events.DeviceConnectedAction(new UnityAction <int, bool>(this.OnDeviceConnected));
     this.trackedDeviceRoleChangedAction = SteamVR_Events.SystemAction(EVREventType.VREvent_TrackedDeviceRoleChanged, new UnityAction <VREvent_t>(this.OnTrackedDeviceRoleChanged));
 }