void OnChange(SteamVR_Action_In action) //Creates and deploys an Event on any Input action
        {
            STKEventSender sender = GetComponent <STKEventSender>();

            sender.SetEventValue("Name", action.GetShortName());
            if (action.GetType() == typeof(SteamVR_Action_Boolean))
            {
                SteamVR_Action_Boolean v = (SteamVR_Action_Boolean)action;
                sender.SetEventValue("boolValue", v.GetState(SteamVR_Input_Sources.Any));
            }
            else if (action.GetType() == typeof(SteamVR_Action_Single))
            {
                SteamVR_Action_Single v = (SteamVR_Action_Single)action;
                sender.SetEventValue("singleValue", v.GetAxis(SteamVR_Input_Sources.Any));
            }
            else if (action.GetType() == typeof(SteamVR_Action_Vector2))
            {
                SteamVR_Action_Vector2 v = (SteamVR_Action_Vector2)action;
                sender.SetEventValue("vector2Value", v.GetAxis(SteamVR_Input_Sources.Any));
            }
            else if (action.GetType() == typeof(SteamVR_Action_Vector3))
            {
                SteamVR_Action_Vector3 v = (SteamVR_Action_Vector3)action;
                sender.SetEventValue("vector3Value", v.GetAxis(SteamVR_Input_Sources.Any));
            }
            sender.Deploy();
        }