Пример #1
0
        private void SyncSteamAchievementStatuses(AchievementsSaveData data)
        {
            foreach (var achievement in this.achievementRepository.FindAll())
            {
                var status = data.AchievementStatuses.FirstOrDefault(s => s.AchievementId == achievement.Id);

                if (status == null)
                {
                    status = new AchievementStatusData {
                        AchievementId = achievement.Id
                    };
                    data.AchievementStatuses.Add(status);
                }

                SteamUserStats.GetAchievementAndUnlockTime(
                    achievement.SteamApiKey, out var isUnlocked, out var unlockedAt);

                if (isUnlocked)
                {
                    status.Quantity   = achievement.RequiredQuantity;
                    status.IsUnlocked = true;
                    status.UnlockedAt = unlockedAt;
                }
                else
                {
                    status.Quantity   = 0;
                    status.IsUnlocked = false;
                    status.UnlockedAt = 0;
                }
            }
        }
Пример #2
0
        public override void OnEnter()
        {
            SteamUserStats.GetAchievementAndUnlockTime((string)statAPIname.Value, out pbAchieved, out punUnlockTime);

            name.Value        = SteamUserStats.GetAchievementDisplayAttribute((string)statAPIname.Value, "name");
            description.Value = SteamUserStats.GetAchievementDisplayAttribute((string)statAPIname.Value, "desc");
            string isHidden = SteamUserStats.GetAchievementDisplayAttribute((string)statAPIname.Value, "hidden");

            unlockTimeUnix.Value = (int)punUnlockTime;
            isAchieved.Value     = pbAchieved;
            if (isHidden == "1")
            {
                hidden.Value = true;
            }
            else
            {
                hidden.Value = false;
            }
            Finish();
        }
    private void RenderPageOne()
    {
        if (GUILayout.Button("RequestCurrentStats()"))
        {
            bool ret = SteamUserStats.RequestCurrentStats();
            print("RequestCurrentStats() - " + ret);
        }

        {
            bool ret = SteamUserStats.GetStat("NumGames", out m_NumGamesStat);
            GUILayout.Label("GetStat(\"NumGames\", out m_NumGamesStat) - " + ret + " -- " + m_NumGamesStat);
        }

        {
            bool ret = SteamUserStats.GetStat("FeetTraveled", out m_FeetTraveledStat);
            GUILayout.Label("GetStat(\"FeetTraveled\", out m_FeetTraveledStat) - " + ret + " -- " + m_FeetTraveledStat);
        }

        if (GUILayout.Button("SetStat(\"NumGames\", m_NumGamesStat + 1)"))
        {
            bool ret = SteamUserStats.SetStat("NumGames", m_NumGamesStat + 1);
            print("SetStat(\"NumGames\", " + (m_NumGamesStat + 1) + ") - " + ret);
        }

        if (GUILayout.Button("SetStat(\"FeetTraveled\", m_FeetTraveledStat + 1)"))
        {
            bool ret = SteamUserStats.SetStat("FeetTraveled", m_FeetTraveledStat + 1);
            print("SetStat(\"FeetTraveled\", " + (m_FeetTraveledStat + 1) + ") - " + ret);
        }

        if (GUILayout.Button("UpdateAvgRateStat(\"AverageSpeed\", 100, 60.0)"))
        {
            bool ret = SteamUserStats.UpdateAvgRateStat("AverageSpeed", 100, 60.0);
            print("UpdateAvgRateStat(\"AverageSpeed\", 100, 60.0) - " + ret);
        }

        {
            bool ret = SteamUserStats.GetAchievement("ACH_WIN_ONE_GAME", out m_AchievedWinOneGame);
            GUILayout.Label("GetAchievement(\"ACH_WIN_ONE_GAME\", out m_AchievedWinOneGame) - " + ret + " -- " + m_AchievedWinOneGame);
        }

        if (GUILayout.Button("SetAchievement(\"ACH_WIN_ONE_GAME\")"))
        {
            bool ret = SteamUserStats.SetAchievement("ACH_WIN_ONE_GAME");
            print("SetAchievement(\"ACH_WIN_ONE_GAME\") - " + ret);
        }

        if (GUILayout.Button("ClearAchievement(\"ACH_WIN_ONE_GAME\")"))
        {
            bool ret = SteamUserStats.ClearAchievement("ACH_WIN_ONE_GAME");
            print("ClearAchievement(\"ACH_WIN_ONE_GAME\") - " + ret);
        }

        {
            bool Achieved;
            uint UnlockTime;
            bool ret = SteamUserStats.GetAchievementAndUnlockTime("ACH_WIN_ONE_GAME", out Achieved, out UnlockTime);
            GUILayout.Label("GetAchievementAndUnlockTime(\"ACH_WIN_ONE_GAME\", out Achieved, out UnlockTime) - " + ret + " -- " + Achieved + " -- " + UnlockTime);
        }

        if (GUILayout.Button("StoreStats()"))
        {
            bool ret = SteamUserStats.StoreStats();
            print("StoreStats() - " + ret);
        }

        if (GUILayout.Button("GetAchievementIcon(\"ACH_WIN_ONE_GAME\")"))
        {
            int icon = SteamUserStats.GetAchievementIcon("ACH_WIN_ONE_GAME");
            print("SteamUserStats.GetAchievementIcon(\"ACH_WIN_ONE_GAME\") - " + icon);

            if (icon != 0)
            {
                uint Width  = 0;
                uint Height = 0;
                bool ret    = SteamUtils.GetImageSize(icon, out Width, out Height);

                if (ret && Width > 0 && Height > 0)
                {
                    byte[] RGBA = new byte[Width * Height * 4];
                    ret = SteamUtils.GetImageRGBA(icon, RGBA, RGBA.Length);
                    if (ret)
                    {
                        m_Icon = new Texture2D((int)Width, (int)Height, TextureFormat.RGBA32, false, true);
                        m_Icon.LoadRawTextureData(RGBA);
                        m_Icon.Apply();
                    }
                }
            }
        }

        GUILayout.Label("GetAchievementDisplayAttribute(\"ACH_WIN_ONE_GAME\", \"name\") : " + SteamUserStats.GetAchievementDisplayAttribute("ACH_WIN_ONE_GAME", "name"));

        if (GUILayout.Button("IndicateAchievementProgress(\"ACH_WIN_100_GAMES\", 10, 100)"))
        {
            bool ret = SteamUserStats.IndicateAchievementProgress("ACH_WIN_100_GAMES", 10, 100);
            print("IndicateAchievementProgress(\"ACH_WIN_100_GAMES\", 10, 100) - " + ret);
        }

        GUILayout.Label("GetNumAchievements() : " + SteamUserStats.GetNumAchievements());
        GUILayout.Label("GetAchievementName(0) : " + SteamUserStats.GetAchievementName(0));

        if (GUILayout.Button("RequestUserStats(SteamUser.GetSteamID())"))
        {
            SteamAPICall_t handle = SteamUserStats.RequestUserStats(new CSteamID(76561197991230424));             //rlabrecque
            UserStatsReceived.Set(handle);
            print("RequestUserStats(" + SteamUser.GetSteamID() + ") - " + handle);
        }

        {
            int  Data;
            bool ret = SteamUserStats.GetUserStat(new CSteamID(76561197991230424), "NumWins", out Data);             //rlabrecque
            GUILayout.Label("GetUserStat(SteamUser.GetSteamID(), \"NumWins\", out Data) : " + ret + " -- " + Data);
        }

        {
            float Data;
            bool  ret = SteamUserStats.GetUserStat(new CSteamID(76561197991230424), "MaxFeetTraveled", out Data);            //rlabrecque
            GUILayout.Label("GetUserStat(SteamUser.GetSteamID(), \"NumWins\", out Data) : " + ret + " -- " + Data);
        }

        {
            bool Achieved;
            bool ret = SteamUserStats.GetUserAchievement(new CSteamID(76561197991230424), "ACH_TRAVEL_FAR_ACCUM", out Achieved);             //rlabrecque
            GUILayout.Label("GetUserAchievement(SteamUser.GetSteamID(), \"ACH_TRAVEL_FAR_ACCUM\", out Achieved) : " + ret + " -- " + Achieved);
        }

        {
            bool Achieved;
            uint UnlockTime;
            bool ret = SteamUserStats.GetUserAchievementAndUnlockTime(new CSteamID(76561197991230424), "ACH_WIN_ONE_GAME", out Achieved, out UnlockTime);             //rlabrecque
            GUILayout.Label("GetUserAchievementAndUnlockTime(SteamUser.GetSteamID(), ACH_TRAVEL_FAR_SINGLE\", out Achieved, out UnlockTime) : " + ret + " -- " + Achieved + " -- " + UnlockTime);
        }

        if (GUILayout.Button("ResetAllStats(true)"))
        {
            bool ret = SteamUserStats.ResetAllStats(true);
            print("ResetAllStats(true) - " + ret);
        }
    }
    public void RenderOnGUI()
    {
        GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
        GUILayout.Label("Variables:");
        GUILayout.Label("m_NumGamesStat: " + m_NumGamesStat);
        GUILayout.Label("m_FeetTraveledStat: " + m_FeetTraveledStat);
        GUILayout.Label("m_AchievedWinOneGame: " + m_AchievedWinOneGame);
        GUILayout.Label("m_SteamLeaderboard: " + m_SteamLeaderboard);
        GUILayout.Label("m_SteamLeaderboardEntries: " + m_SteamLeaderboardEntries);
        GUILayout.Label("m_Icon:");
        GUILayout.Label(m_Icon);
        GUILayout.EndArea();

        GUILayout.BeginVertical("box");
        m_ScrollPos = GUILayout.BeginScrollView(m_ScrollPos, GUILayout.Width(Screen.width - 215), GUILayout.Height(Screen.height - 33));

        if (GUILayout.Button("RequestCurrentStats()"))
        {
            bool ret = SteamUserStats.RequestCurrentStats();
            print("SteamUserStats.RequestCurrentStats() : " + ret);
        }

        {
            bool ret = SteamUserStats.GetStat("NumGames", out m_NumGamesStat);
            GUILayout.Label("GetStat(\"NumGames\", out m_NumGamesStat) : " + ret + " -- " + m_NumGamesStat);
        }

        {
            bool ret = SteamUserStats.GetStat("FeetTraveled", out m_FeetTraveledStat);
            GUILayout.Label("GetStat(\"FeetTraveled\", out m_FeetTraveledStat) : " + ret + " -- " + m_FeetTraveledStat);
        }

        if (GUILayout.Button("SetStat(\"NumGames\", m_NumGamesStat + 1)"))
        {
            bool ret = SteamUserStats.SetStat("NumGames", m_NumGamesStat + 1);
            print("SteamUserStats.SetStat(" + "\"NumGames\"" + ", " + m_NumGamesStat + 1 + ") : " + ret);
        }

        if (GUILayout.Button("SetStat(\"FeetTraveled\", m_FeetTraveledStat + 1)"))
        {
            bool ret = SteamUserStats.SetStat("FeetTraveled", m_FeetTraveledStat + 1);
            print("SteamUserStats.SetStat(" + "\"FeetTraveled\"" + ", " + m_FeetTraveledStat + 1 + ") : " + ret);
        }

        if (GUILayout.Button("UpdateAvgRateStat(\"AverageSpeed\", 100, 60.0)"))
        {
            bool ret = SteamUserStats.UpdateAvgRateStat("AverageSpeed", 100, 60.0);
            print("SteamUserStats.UpdateAvgRateStat(" + "\"AverageSpeed\"" + ", " + 100 + ", " + 60.0 + ") : " + ret);
        }

        {
            bool ret = SteamUserStats.GetAchievement("ACH_WIN_ONE_GAME", out m_AchievedWinOneGame);
            GUILayout.Label("GetAchievement(\"ACH_WIN_ONE_GAME\", out m_AchievedWinOneGame) : " + ret + " -- " + m_AchievedWinOneGame);
        }

        if (GUILayout.Button("SetAchievement(\"ACH_WIN_ONE_GAME\")"))
        {
            bool ret = SteamUserStats.SetAchievement("ACH_WIN_ONE_GAME");
            print("SteamUserStats.SetAchievement(" + "\"ACH_WIN_ONE_GAME\"" + ") : " + ret);
        }

        if (GUILayout.Button("ClearAchievement(\"ACH_WIN_ONE_GAME\")"))
        {
            bool ret = SteamUserStats.ClearAchievement("ACH_WIN_ONE_GAME");
            print("SteamUserStats.ClearAchievement(" + "\"ACH_WIN_ONE_GAME\"" + ") : " + ret);
        }

        {
            bool Achieved;
            uint UnlockTime;
            bool ret = SteamUserStats.GetAchievementAndUnlockTime("ACH_WIN_ONE_GAME", out Achieved, out UnlockTime);
            GUILayout.Label("GetAchievementAndUnlockTime(\"ACH_WIN_ONE_GAME\", out Achieved, out UnlockTime) : " + ret + " -- " + Achieved + " -- " + UnlockTime);
        }

        if (GUILayout.Button("StoreStats()"))
        {
            bool ret = SteamUserStats.StoreStats();
            print("SteamUserStats.StoreStats() : " + ret);
        }

        if (GUILayout.Button("GetAchievementIcon(\"ACH_WIN_ONE_GAME\")"))
        {
            int ret = SteamUserStats.GetAchievementIcon("ACH_WIN_ONE_GAME");
            print("SteamUserStats.GetAchievementIcon(" + "\"ACH_WIN_ONE_GAME\"" + ") : " + ret);
            if (ret != 0)
            {
                m_Icon = SteamUtilsTest.GetSteamImageAsTexture2D(ret);
            }
        }

        GUILayout.Label("GetAchievementDisplayAttribute(\"ACH_WIN_ONE_GAME\", \"name\") : " + SteamUserStats.GetAchievementDisplayAttribute("ACH_WIN_ONE_GAME", "name"));

        if (GUILayout.Button("IndicateAchievementProgress(\"ACH_WIN_100_GAMES\", 10, 100)"))
        {
            bool ret = SteamUserStats.IndicateAchievementProgress("ACH_WIN_100_GAMES", 10, 100);
            print("SteamUserStats.IndicateAchievementProgress(" + "\"ACH_WIN_100_GAMES\"" + ", " + 10 + ", " + 100 + ") : " + ret);
        }

        GUILayout.Label("GetNumAchievements() : " + SteamUserStats.GetNumAchievements());

        GUILayout.Label("GetAchievementName(0) : " + SteamUserStats.GetAchievementName(0));

        if (GUILayout.Button("RequestUserStats(TestConstants.Instance.k_SteamId_rlabrecque)"))
        {
            SteamAPICall_t handle = SteamUserStats.RequestUserStats(TestConstants.Instance.k_SteamId_rlabrecque);
            OnUserStatsReceivedCallResult.Set(handle);
            print("SteamUserStats.RequestUserStats(" + TestConstants.Instance.k_SteamId_rlabrecque + ") : " + handle);
        }

        {
            int  Data;
            bool ret = SteamUserStats.GetUserStat(TestConstants.Instance.k_SteamId_rlabrecque, "NumWins", out Data);
            GUILayout.Label("GetUserStat(TestConstants.Instance.k_SteamId_rlabrecque, \"NumWins\", out Data) : " + ret + " -- " + Data);
        }

        {
            float Data;
            bool  ret = SteamUserStats.GetUserStat(TestConstants.Instance.k_SteamId_rlabrecque, "MaxFeetTraveled", out Data);
            GUILayout.Label("GetUserStat(TestConstants.Instance.k_SteamId_rlabrecque, \"MaxFeetTraveled\", out Data) : " + ret + " -- " + Data);
        }

        {
            bool Achieved;
            bool ret = SteamUserStats.GetUserAchievement(TestConstants.Instance.k_SteamId_rlabrecque, "ACH_TRAVEL_FAR_ACCUM", out Achieved);
            GUILayout.Label("GetUserAchievement(TestConstants.Instance.k_SteamId_rlabrecque, \"ACH_TRAVEL_FAR_ACCUM\", out Achieved) : " + ret + " -- " + Achieved);
        }

        {
            bool Achieved;
            uint UnlockTime;
            bool ret = SteamUserStats.GetUserAchievementAndUnlockTime(TestConstants.Instance.k_SteamId_rlabrecque, "ACH_WIN_ONE_GAME", out Achieved, out UnlockTime);
            GUILayout.Label("GetUserAchievementAndUnlockTime(TestConstants.Instance.k_SteamId_rlabrecque, \"ACH_WIN_ONE_GAME\", out Achieved, out UnlockTime) : " + ret + " -- " + Achieved + " -- " + UnlockTime);
        }

        if (GUILayout.Button("ResetAllStats(true)"))
        {
            bool ret = SteamUserStats.ResetAllStats(true);
            print("SteamUserStats.ResetAllStats(" + true + ") : " + ret);
        }

        if (GUILayout.Button("FindOrCreateLeaderboard(\"Feet Traveled\", ELeaderboardSortMethod.k_ELeaderboardSortMethodAscending, ELeaderboardDisplayType.k_ELeaderboardDisplayTypeNumeric)"))
        {
            SteamAPICall_t handle = SteamUserStats.FindOrCreateLeaderboard("Feet Traveled", ELeaderboardSortMethod.k_ELeaderboardSortMethodAscending, ELeaderboardDisplayType.k_ELeaderboardDisplayTypeNumeric);
            OnLeaderboardFindResultCallResult.Set(handle);
            print("SteamUserStats.FindOrCreateLeaderboard(" + "\"Feet Traveled\"" + ", " + ELeaderboardSortMethod.k_ELeaderboardSortMethodAscending + ", " + ELeaderboardDisplayType.k_ELeaderboardDisplayTypeNumeric + ") : " + handle);
        }

        if (GUILayout.Button("FindLeaderboard(\"Feet Traveled\")"))
        {
            SteamAPICall_t handle = SteamUserStats.FindLeaderboard("Feet Traveled");
            OnLeaderboardFindResultCallResult.Set(handle);
            print("SteamUserStats.FindLeaderboard(" + "\"Feet Traveled\"" + ") : " + handle);
        }

        // Spams SteamAPI Warnings that the SteamLeaderboard does not exist.
        if (m_SteamLeaderboard != new SteamLeaderboard_t(0))
        {
            GUILayout.Label("GetLeaderboardName(m_SteamLeaderboard) : " + SteamUserStats.GetLeaderboardName(m_SteamLeaderboard));

            GUILayout.Label("GetLeaderboardEntryCount(m_SteamLeaderboard) : " + SteamUserStats.GetLeaderboardEntryCount(m_SteamLeaderboard));

            GUILayout.Label("GetLeaderboardSortMethod(m_SteamLeaderboard) : " + SteamUserStats.GetLeaderboardSortMethod(m_SteamLeaderboard));

            GUILayout.Label("GetLeaderboardDisplayType(m_SteamLeaderboard) : " + SteamUserStats.GetLeaderboardDisplayType(m_SteamLeaderboard));
        }
        else
        {
            GUILayout.Label("GetLeaderboardName(m_SteamLeaderboard) : ");
            GUILayout.Label("GetLeaderboardEntryCount(m_SteamLeaderboard) : ");
            GUILayout.Label("GetLeaderboardSortMethod(m_SteamLeaderboard) : ");
            GUILayout.Label("GetLeaderboardDisplayType(m_SteamLeaderboard) : ");
        }

        if (GUILayout.Button("DownloadLeaderboardEntries(m_SteamLeaderboard, ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobal, 1, 5)"))
        {
            SteamAPICall_t handle = SteamUserStats.DownloadLeaderboardEntries(m_SteamLeaderboard, ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobal, 1, 5);
            OnLeaderboardScoresDownloadedCallResult.Set(handle);
            print("SteamUserStats.DownloadLeaderboardEntries(" + m_SteamLeaderboard + ", " + ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobal + ", " + 1 + ", " + 5 + ") : " + handle);
        }

        if (GUILayout.Button("DownloadLeaderboardEntriesForUsers(m_SteamLeaderboard, Users, Users.Length)"))
        {
            CSteamID[]     Users  = { SteamUser.GetSteamID() };
            SteamAPICall_t handle = SteamUserStats.DownloadLeaderboardEntriesForUsers(m_SteamLeaderboard, Users, Users.Length);
            OnLeaderboardScoresDownloadedCallResult.Set(handle);
            print("SteamUserStats.DownloadLeaderboardEntriesForUsers(" + m_SteamLeaderboard + ", " + Users + ", " + Users.Length + ") : " + handle);
        }

        if (GUILayout.Button("GetDownloadedLeaderboardEntry(m_SteamLeaderboardEntries, 0, out LeaderboardEntry, null, 0)"))
        {
            LeaderboardEntry_t LeaderboardEntry;
            bool ret = SteamUserStats.GetDownloadedLeaderboardEntry(m_SteamLeaderboardEntries, 0, out LeaderboardEntry, null, 0);
            print("SteamUserStats.GetDownloadedLeaderboardEntry(" + m_SteamLeaderboardEntries + ", " + 0 + ", " + "out LeaderboardEntry" + ", " + null + ", " + 0 + ") : " + ret + " -- " + LeaderboardEntry);
        }

        if (GUILayout.Button("UploadLeaderboardScore(m_SteamLeaderboard, ELeaderboardUploadScoreMethod.k_ELeaderboardUploadScoreMethodForceUpdate, (int)m_FeetTraveledStat, null, 0)"))
        {
            SteamAPICall_t handle = SteamUserStats.UploadLeaderboardScore(m_SteamLeaderboard, ELeaderboardUploadScoreMethod.k_ELeaderboardUploadScoreMethodForceUpdate, (int)m_FeetTraveledStat, null, 0);
            OnLeaderboardScoreUploadedCallResult.Set(handle);
            print("SteamUserStats.UploadLeaderboardScore(" + m_SteamLeaderboard + ", " + ELeaderboardUploadScoreMethod.k_ELeaderboardUploadScoreMethodForceUpdate + ", " + (int)m_FeetTraveledStat + ", " + null + ", " + 0 + ") : " + handle);
        }

        if (GUILayout.Button("AttachLeaderboardUGC(m_SteamLeaderboard, UGCHandle_t.Invalid)"))
        {
            SteamAPICall_t handle = SteamUserStats.AttachLeaderboardUGC(m_SteamLeaderboard, UGCHandle_t.Invalid);
            OnLeaderboardUGCSetCallResult.Set(handle);
            print("SteamUserStats.AttachLeaderboardUGC(" + m_SteamLeaderboard + ", " + UGCHandle_t.Invalid + ") : " + handle);
        }

        if (GUILayout.Button("GetNumberOfCurrentPlayers()"))
        {
            SteamAPICall_t handle = SteamUserStats.GetNumberOfCurrentPlayers();
            OnNumberOfCurrentPlayersCallResult.Set(handle);
            print("SteamUserStats.GetNumberOfCurrentPlayers() : " + handle);
        }

        if (GUILayout.Button("RequestGlobalAchievementPercentages()"))
        {
            SteamAPICall_t handle = SteamUserStats.RequestGlobalAchievementPercentages();
            OnGlobalAchievementPercentagesReadyCallResult.Set(handle);
            print("SteamUserStats.RequestGlobalAchievementPercentages() : " + handle);
        }

        {
            int Iterator;

            {
                string Name;
                float  Percent;
                bool   Achieved;
                Iterator = SteamUserStats.GetMostAchievedAchievementInfo(out Name, 120, out Percent, out Achieved);
                if (Iterator != -1)
                {
                    GUILayout.Label("GetMostAchievedAchievementInfo(out Name, 120, out Percent, out Achieved) : " + Iterator + " -- " + Name + " -- " + Percent + " -- " + Achieved);
                }
                else
                {
                    GUILayout.Label("GetMostAchievedAchievementInfo(out Name, 120, out Percent, out Achieved) : " + Iterator);
                }
            }

            if (Iterator != -1)
            {
                string Name;
                float  Percent;
                bool   Achieved;
                Iterator = SteamUserStats.GetNextMostAchievedAchievementInfo(Iterator, out Name, 120, out Percent, out Achieved);
                GUILayout.Label("GetNextMostAchievedAchievementInfo(out Name, 120, out Percent, out Achieved) : " + Iterator + " -- " + Name + " -- " + Percent + " -- " + Achieved);
            }
        }

        {
            float Percent;
            bool  ret = SteamUserStats.GetAchievementAchievedPercent("ACH_WIN_100_GAMES", out Percent);
            GUILayout.Label("GetAchievementAchievedPercent(\"ACH_WIN_100_GAMES\", out Percent) : " + ret + " -- " + Percent);
        }

        if (GUILayout.Button("RequestGlobalStats(3)"))
        {
            SteamAPICall_t handle = SteamUserStats.RequestGlobalStats(3);
            OnGlobalStatsReceivedCallResult.Set(handle);
            print("SteamUserStats.RequestGlobalStats(" + 3 + ") : " + handle);
        }

        /* TODO - Spams SteamAPI warnings
         * Does SpaceWar have a stat marked as "aggregated" to try out these functions?
         * {
         *      long Data;
         *      bool ret = SteamUserStats.GetGlobalStat("", out Data);
         *      GUILayout.Label("GetGlobalStat(\"\", out Data) : " + ret + " -- " + Data);
         * }
         */

        {
            double Data;
            bool   ret = SteamUserStats.GetGlobalStat("", out Data);
            GUILayout.Label("GetGlobalStat(\"\", out Data) : " + ret + " -- " + Data);
        }

        {
            long[] Data = new long[1];
            int    ret  = SteamUserStats.GetGlobalStatHistory("", Data, (uint)Data.Length);
            if (ret != 0)
            {
                GUILayout.Label("GetGlobalStatHistory(\"\", Data, " + (uint)Data.Length + ") : " + ret + " -- " + Data[0]);
            }
            else
            {
                GUILayout.Label("GetGlobalStatHistory(\"\", Data, " + (uint)Data.Length + ") : " + ret + " -- ");
            }
        }

        {
            double[] Data = new double[1];
            int      ret  = SteamUserStats.GetGlobalStatHistory("", Data, (uint)Data.Length);
            if (ret != 0)
            {
                GUILayout.Label("GetGlobalStatHistory(\"\", Data, " + (uint)Data.Length + ") : " + ret + " -- " + Data[0]);
            }
            else
            {
                GUILayout.Label("GetGlobalStatHistory(\"\", Data, " + (uint)Data.Length + ") : " + ret + " -- ");
            }
        }

        //SteamUserStats.InstallPS3Trophies() // PS3 Only.

        //SteamUserStats.GetTrophySpaceRequiredBeforeInstall() // PS3 Only.

        //SteamUserStats.SetUserStatsData() // PS3 Only.

        //SteamUserStats.GetUserStatsData() // PS3 Only.

        GUILayout.EndScrollView();
        GUILayout.EndVertical();
    }