Пример #1
0
 private void Awake()
 {
     inputHandler = new SteamInputHandler(
         inputSource,
         SteamInputHandler.newKeyValuePair(showUIAction, OnShowActionChange)
         );
     inputHandler.RegisterActions();
 }
Пример #2
0
        protected override void OnEnable()
        {
            base.OnEnable();

            inputHandler = new SteamInputHandler(
                inputSource,
                SteamInputHandler.newKeyValuePair(changeSliderAction, OnChangeSliderAction),
                SteamInputHandler.newKeyValuePair(touchSliderAction, OnSliderTouched),
                SteamInputHandler.newKeyValuePair(clickedSliderAction, OnSliderClicked)
                );

            inputHandler.RegisterActions();
        }
Пример #3
0
        protected override void OnEnable()
        {
            base.OnEnable();

            inputHandler = new SteamInputHandler(
                inputSource,
                SteamInputHandler.newKeyValuePair(clickAction, OnClickAction),
                SteamInputHandler.newKeyValuePair(touchpadAction, OnTrackpadPositionChanged),
                SteamInputHandler.newKeyValuePair(touchedTouchpadAction, OnTouchpadTouched)
                );

            inputHandler.RegisterActions();
        }
Пример #4
0
 private void Start()
 {
     leftInputHandler.RegisterActions();
     anyInputHandler.RegisterActions();
     GetComponentInChildren <VibratorMesh>().snapVibratorsToMesh();
 }