Пример #1
0
    private void ResetDeadAliens()
    {
        int mostAliensPerScene = 15;

        Debug.Log("RESETTING ALIENS DEAD IN SCENE, REMINDER WE ASSUME NO MORE THAN " + mostAliensPerScene);
        for (int i = 0; i < mostAliensPerScene; i++)
        {
            PlayerPrefs.SetInt(StayDeadAcrossTimeScript.alienNameForID(i), 1);
        }
    }
Пример #2
0
    public void Explode(int chainDepth)
    {
        if (isExploded)
        {
            return;
        }
        Waypoint[] allWPChildrenToUnparent = GetComponentsInChildren <Waypoint>();
        for (int i = 0; i < allWPChildrenToUnparent.Length; i++)
        {
            allWPChildrenToUnparent[i].transform.SetParent(null);
        }

        StayDeadAcrossTimeScript SDATS = GetComponent <StayDeadAcrossTimeScript>();

        if (SDATS)
        {
            SDATS.WreckForAllTime();
        }

        //GameObject testBlastVFX = Resources.Load("Explosion5m") as GameObject;
        //GameObject boomGO = GameObject.Instantiate(testBlastVFX, transform.position, transform.rotation);
        GameObject blastGO = GameObject.Instantiate(blastVFX, transform.position, transform.rotation);

        if (isUnderwater)
        {
            ParticleSystemRenderer[] allPSR = blastGO.GetComponentsInChildren <ParticleSystemRenderer>();
            for (var i = 0; i < allPSR.Length; i++)
            {
                allPSR[i].material.SetColor("_Color", Color.blue);
                allPSR[i].material.SetColor("_EmissionColor", Color.cyan);
                if (allPSR[i].trailMaterial)
                {
                    allPSR[i].trailMaterial.SetColor("_Color", Color.blue);
                    allPSR[i].trailMaterial.SetColor("_EmissionColor", Color.cyan);
                }
            }
        }

        isExploded = true;
        StartCoroutine(ChainReact(chainDepth)); // compute chain reaction instantly, no lag
    }
Пример #3
0
    public void ResetRowScore(int forRow)
    {
        int[]             rowScores = ScorePerPeriod(forRow);
        TextMeshProUGUI[] labelRow  = RowToLabelSet(forRow);
        sums[forRow] = 0;
        for (int i = 0; i < rowScores.Length; i++)
        {
            rowScores[i]     = 0; //Random.Range(0, 10) * 50 + 0;
            sums[forRow]    += rowScores[i];
            labelRow[i].text = periodTimes[i] + "\nScore: " + rowScores[i];
            HighScores.SaveHighScore((LevelName)forRow, (TimePeriod)i, 0);
        }
        sceneLabels[forRow].text = sceneNames[forRow] + "\nTotal: " + sums[forRow];

        UpdateAllScore();

        int mostAliensPerScene = 15;

        Debug.Log("RESETTING ALIENS DEAD IN SCENE, REMINDER WE ASSUME NO MORE THAN " + mostAliensPerScene);
        for (int i = 0; i < mostAliensPerScene; i++)
        {
            PlayerPrefs.SetInt(StayDeadAcrossTimeScript.alienForRow(forRow, i), 1);
        }
    }