//public static void CreateNormal(GameObject o, Vector2 d) => Create(o, d, 3, 0.5f);
    //public static void CreateSuper(GameObject o, Vector2 d) => Create(o, d, 4, 0.5f);

    public static void Create(GameObject obj, Vector2 dir, AnimationCurve power)
    {
        var SE_Obj = obj.GetComponent <StatusEffect_Object>();

        if (SE_Obj is null)
        {
            return;
        }

        StatusEffect_Knokback knokback = obj.GetComponent <StatusEffect_Knokback>();

        if (knokback.IsNull())
        {
            knokback = obj.AddComponent <StatusEffect_Knokback>();
            knokback.destroy_timer = new YCTimerData(power.keys[power.length - 1].time, () => Destroy(knokback));
        }

        knokback.priority = 9;
        knokback.mDir2d   = dir;
        knokback.pow      = power;

        YCTimer.Add(knokback.destroy_timer);
    }