// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); pc = Player.GetComponent <PlayerController>(); tr = Player.GetComponent <Transform>(); SEE = gameObject.GetComponent <StatusEffectEnemy>(); }
// Start is called before the first frame update void Start() { SEE = gameObject.GetComponent <StatusEffectEnemy>(); }