Пример #1
0
    private void Start()
    {
        activeStatusEffectsDisplays = new List <StatusEffectDisplay>();

        statusEffectComponent = PlayerNetwork.LocalPlayer?.GetComponent <StatusEffectComponent>();
        statusEffectComponent.OnstatusEffectAdded += AddNewStatusEffectDisplay;
    }
Пример #2
0
 public virtual void AddStatusComponentsFromTemplate(StatusEffectTemplate template)
 {
     if (template.additionalComponents == null)
     {
         return;
     }
     for (int i = 0; i < template.additionalComponents.Length; i++)
     {
         StatusEffectComponent component = template.additionalComponents[i];
         components[i].caster  = caster;
         components[i].target  = target;
         components[i].context = context;
         components.Add(component);
     }
 }
 public override StatusEffectBase InitializeStatusEffect(StatusEffectComponent statusEffectComponent)
 {
     return(new HungerStatusEffect(this, statusEffectComponent));
 }
 public HealthStatusEffect(ScriptableStatusEffectData statusEffect, StatusEffectComponent statusEffectComponent) : base(statusEffect, statusEffectComponent)
 {
     healthComponent        = statusEffectComponent.GetComponent <HealthComponent>();
     healthStatusEffectData = (HealthStatusEffectData)statusEffect;
 }
 public HungerStatusEffect(ScriptableStatusEffectData statusEffect, StatusEffectComponent statusEffectComponent) : base(statusEffect, statusEffectComponent)
 {
     hungerComponent        = statusEffectComponent.GetComponent <HungerComponent>();
     hungerStatusEffectData = (HungerStatusEffectData)statusEffect;
 }
Пример #6
0
 public StatusEffectBase(ScriptableStatusEffectData statusEffect, StatusEffectComponent statusEffectComponent)
 {
     this.statusEffectComponent = statusEffectComponent;
     this.statusEffectData      = statusEffect;
     this.timeRemaining         = statusEffect.Duration;
 }
 /// <summary>
 /// Returns a certain type of status effect based on this type.
 /// </summary>
 /// <param name="gameObj">Target object for the status effect.</param>
 public abstract StatusEffectBase InitializeStatusEffect(StatusEffectComponent statusEffectComponent);