Пример #1
0
    void Update()
    {
        // Set the score text.
        GetComponent <Text>().text = "Score: " + score;

        // If the score has changed...
        if (previousScore != score)
        {
            // ... play a taunt.
            playerControl.StartCoroutine(playerControl.Taunt());
            if (this.score > this.highScore)
            {
                this.highScore = score;
                StatsService.ChangeHighScore(SceneManager.GetActiveScene().name, score);
            }
        }

        // Set the previous score to this frame's score.
        previousScore = score;
    }