private void NameChanger_Tick(object sender, EventArgs e) { WriteText("^1-- ^5N^7o ^5H^7ost ^5M^7od ^5M^7enu ^5B^7y ^5M^7rNiato ^1--\n\n^5Simple Mods\nPrestige Menu\nStats Menu\n^2-->^5Name Changer\n\n\n\n^2www.ihax.fr\n^3Facebook : ^1Guillaume ^2MrNiato"); if (Key_IsDown.DetectKey(Key_IsDown.Key.Cross)) { NameChanger.Stop(); N1.Start(); groupBox4.Enabled = true; } if (Key_IsDown.DetectKey(Key_IsDown.Key.DPAD_DOWN)) { NameChanger.Stop(); HostMainMenu.Start(); groupBox4.Enabled = false; } if (Key_IsDown.DetectKey(Key_IsDown.Key.DPAD_UP)) { NameChanger.Stop(); StatsMenu.Start(); groupBox4.Enabled = false; } if (Key_IsDown.DetectKey(Key_IsDown.Key.R3)) { NameChanger.Stop(); Sleep.Start(); groupBox4.Enabled = false; } }
void InitSubMenus() { _startMenu = gameObject.GetComponent <StartMenu> (); _pauseMenu = gameObject.GetComponent <PauseMenu> (); _optionsMenu = gameObject.GetComponent <OptionsMenu> (); _statsMenu = gameObject.GetComponent <StatsMenu> (); _creditMenu = gameObject.GetComponent <CreditsMenu> (); }
bool CharacterClassToggle() { if (showStats) { showStats = false; CharacterClassMenu.SetActive(true); StatsMenu.SetActive(false); return(false); } else { showStats = true; CharacterClassMenu.SetActive(false); StatsMenu.SetActive(true); return(false); } }
private void StatsMenu_Tick(object sender, EventArgs e) { WriteText("^1-- ^5N^7o ^5H^7ost ^5M^7od ^5M^7enu ^5B^7y ^5M^7rNiato ^1--\n\n^5Simple Mods\nPrestige Menu\n^2-->^5Stats Menu\nName Changer\n\n\n\n^2www.ihax.fr\n^3Facebook : ^2Guillaume ^1MrNiato"); if (Key_IsDown.DetectKey(Key_IsDown.Key.Cross)) { StatsMenu.Stop(); S1.Start(); } if (Key_IsDown.DetectKey(Key_IsDown.Key.DPAD_DOWN)) { StatsMenu.Stop(); NameChanger.Start(); } if (Key_IsDown.DetectKey(Key_IsDown.Key.DPAD_UP)) { StatsMenu.Stop(); PrestigeMenu.Start(); } if (Key_IsDown.DetectKey(Key_IsDown.Key.R3)) { HostMainMenu.Stop(); Sleep.Start(); } }
void OnEnable() { elementi = FindObjectOfType <StatsMenu>(); elementi.active = false; }
private void Awake() { inventory = FindObjectOfType <Inventory>(); stats = FindObjectOfType <StatsMenu>(); quest = FindObjectOfType <QuestMenu>(); }
void Awake() { stats = GetComponentInParent <StatsMenu>(); }
void Start() { elementi = FindObjectOfType <StatsMenu>(); }
public void OnStatsPressed() { StatsMenu.Show(); }
void Awake() { refStatsmenu = FindObjectOfType <StatsMenu>(); }