Пример #1
0
    //enum stat
    //stat increase? or I guess, should probably just be one.
    //Rework stats first.

    //Interact should just pass in event to player, I suppose.

    //Don't forget to clone for whatever reason, I guess :p. Probably need to make these a separate class, or something. Script Objs sadge.
    public void StatBoost()
    {
        _modTarget.AddStatPoint(TargetStat);
    }