// Use this for initialization
    void Start()
    {
        GetComponent<Button>().interactable = false;

        gameMaster = GameMaster.instance;
        stats = GameObject.Find("Stats").GetComponent<StatsInterface>();
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        playerSkills          = GameObject.FindObjectOfType <PlayerSkills>();
        playerHealthManager   = GameObject.FindObjectOfType <PlayerHealthManager>();
        statsInterface        = GameObject.FindObjectOfType <StatsInterface>();
        combatStylesInterface = GameObject.FindObjectOfType <CombatStylesInterface>();

        playerQuests          = new Dictionary <int, int>();
        playerQuestKills      = new Dictionary <int, int>();
        playerQuestObjectives = new Dictionary <int, int>();

        anim        = GetComponent <Animator>(); // Getting the component with animator
        myRigidBody = GetComponent <Rigidbody2D>();
        checkPlayerExistence();
        hideInterfaces();
        //playerLabelll = gameObject.GetComponentInChildren<Text>();
        //playerLabelll.text = playerName;
    }