public static void StartNewLevel(Level level) { StatsController statsController = FindObjectOfType <StatsController>(); if (statsController != null) { statsController.UpdateStartNewLevel(level); } }
private void InitializeComponents() { ResourceAmount = maxResource; cast = GetComponent <Cast>(); statsController = GetComponent <StatsController>(); //Initialize only on start for now timeAfterHaste = statsController.GetCalculatedHaste(timeBetweenRegens); }
public void Awake() { if (instance) { Destroy(this.gameObject); return; } instance = this; }
public void StartLevel() { // start player in entrance room currentRoomLocation = level.entranceRoomLocation; Vector3Int entrancePosition = currentRoomController.room.PositionOfRoomConnection(RoomConnection.North) + Vector3Int.down; PutPlayerInRoomAtPosition(currentRoomController, entrancePosition); StatsController.StartNewLevel(level); }
public void GetScores_ColorCoding_ShouldReturnZscoreSeverity(Indicator indicator, double measurement, double ageInDays, Sex sex, String expectedColor) { var controller = new StatsController(); Tuple <double, double> GetScores = controller.GetScore(indicator, measurement, ageInDays, sex); string actualColor = GetColorCoding(GetScores.Item1); Assert.Equal(expectedColor, actualColor); }
public StatisticiForm() { InitializeComponent(); label1.Text = "Comenzi efectuate cu succes: " + StatsController.GetSuccessCommands().ToString(); label5.Text = "Clienti: " + StatsController.GetClientsNumber().ToString(); label2.Text = "Comenzi active: " + StatsController.GetActiveCommands().ToString(); label3.Text = "Depozite: " + StatsController.GetDepositsNumber().ToString(); label4.Text = "Cel mai activ curier: " + StatsController.GetBestCurier().Nume + " " + StatsController.GetBestCurier().Prenume; }
public static void PlayerKillsEnemy() { StatsController statsController = FindObjectOfType <StatsController>(); if (statsController != null) { statsController.UpdatePlayerKillsEnemy(); } }
public static void PlayerTakesDamage() { StatsController statsController = FindObjectOfType <StatsController>(); if (statsController != null) { statsController.UpdatePlayerTakesDamage(); } }
public static void FinishLevel() { StatsController statsController = FindObjectOfType <StatsController>(); if (statsController != null) { statsController.UpdateFinishLevel(); } }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); rigid = GetComponent <Rigidbody2D>(); spriteRend = GetComponent <SpriteRenderer>(); statsController = GetComponent <StatsController>(); anim = GetComponent <Animator>(); StartCoroutine(Attack()); }
private void takeDamage() { if (isInvincible) { return; } health--; StatsController.PlayerTakesDamage(); StartCoroutine(EnterInvincibleStateFromDamage()); }
/// <summary> /// Update the players UI stats /// </summary> public void UpdatePlayerStats() { StatsController playerStats = PlayerManager.instance.playerController.StatsController; hullFillImage.fillAmount = playerStats.CurrentHealth / playerStats.maxHealth; hullPercentageText.text = Mathf.Round(hullFillImage.fillAmount * 100) + "%"; shieldFillImage.fillAmount = playerStats.CurrentShield / playerStats.maxShield; shieldPercentageText.text = Mathf.Round(shieldFillImage.fillAmount * 100) + "%"; }
/// <summary> /// If the currently selected object has a StatsController attached then apply\ /// the indicated influencer. /// </summary> public void ApplyInfluencerToSelectedObject() { Transform selected = Selection.activeTransform; StatsController stats = selected.GetComponent <StatsController>(); if (stats) { stats.TryAddInfluencer(influencer); } }
void Awake() { stats = GetComponent <StatsController>(); agent = GetComponent <NavMeshAgent>(); timer = 0; animator = GetComponent <Animator>(); startingPosition = transform.position; nextTimeToAttack = 0f; pointOfChase = Vector3.zero; }
public void ValidResponseCreate() { // Create the Stats controller StatsController controller = new StatsController(databaseContext); // Call the Create page IActionResult result = controller.Create() as IActionResult; // Check that the controller returned a valid response Assert.IsNotNull(result); }
//void OnCollisionEnter(Collision hit) //{ // StatsController playerStats = hit.gameObject.GetComponent<StatsController>(); // if (playerStats != null) // { // playerStats.AddPlayerHitId(shooterId); // } // // Always handle collision, even if not hitting a player. // HandleCollision(hit.collider); //} void OnTriggerEnter(Collider target) { StatsController playerStats = target.gameObject.GetComponent <StatsController>(); if (playerStats != null) { playerStats.AddPlayerHitId(shooterId); } HandleCollision(target); }
static void Test1() { AppConfig config = new AppConfig("config.json"); StatsController controller = new StatsController(config.DbLayerConnectionString, config.PubgApiBaseUrl, config.PubgApiKeys); controller.GetPlayerLastKills("gucki5", 20); controller.GetPlayerLastKills("Hannes1909", 20); controller.GetPlayerLastKills("ClawHunter", 20); controller.UpdatePlayerstats(); }
public void GetStatsForBot_NonExistingBotId_ShouldReturnNotFound() { var statsServiceMock = new Mock <IStatsService>(); statsServiceMock.Setup(p => p.GetStatsForBot("1000")).Returns((List <LogStatsDto>)null); var controller = new StatsController(statsServiceMock.Object); var result = controller.GetStatsForBot("1000"); Assert.IsAssignableFrom <NotFoundResult>(result); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } }
public async void ReadQueryStats() { var ctrl = new StatsController(); //Assign var expected = await ctrl.Get(); var count = expected.ToList(); //Assert Assert.NotNull(expected); }
private void Awake() { stats = GetComponent <StatsController>(); speech = stats.GetComponentInChildren <SpeechController>(); stats.endSpell.AddListener(OnCancel); pc = GetComponent <PlayerController>(); //temporary, spelruntime shouldnt reference player controller gm = GameObject.Find("GameManager").GetComponent <GameManager>(); #if !UNITY_EDITOR && UNITY_WEBGL WebGLInput.captureAllKeyboardInput = false; #endif }
private void OnTriggerStay2D(Collider2D col) { SoundManager sm = GameObject.Find("SoundManager").GetComponent <SoundManager>(); if (col.tag == "Birb") { StatsController birbStats = col.gameObject.GetComponent <StatsController>(); birbStats.setEggCurr(birbStats.getEggCurr() + 1); sm.PlaySound("pickup_sound"); Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D col) { if (!col.CompareTag("Ship")) { return; } targetShip = col.gameObject.GetComponent <StatsController>(); targetShip.Stun(); startDistance = Vector3.Distance(transform.position, targetShip.transform.position); StartCoroutine(Pull()); }
public void GetWithoutData() { StatsController controller = new StatsController(statServ); MutantController controllerM = new MutantController(mutantServ); controllerM.Delete(); Stats nulas = controller.Get(); Assert.AreEqual(0, nulas.count_human_dna); Assert.AreEqual(0, nulas.count_mutant_dna); Assert.AreEqual(0.0m, nulas.ratio); }
private void OnTriggerEnter(Collider other) { employee1IsReady = true; counter1Stats = other.GetComponent <StatsController>(); //if customer is picking up their PC, sets picking up to false and makes the customer leave if (GameObject.Find("EventTrigger1").GetComponent <EventTriggerScript>().pickingUp == true) { GameObject.Find("EventTrigger1").GetComponent <EventTriggerScript>().pickingUp = false; GameObject.Find("EventTrigger1").GetComponent <EventTriggerScript>().canLeave = true; } }
private void OnHullDestroyed(StatsController sender, StatType resType) { if (resType != StatType.HULL) { return; } GameObject explosion = Instantiate(explosionPrefab, transform.position, Quaternion.identity); Destroy(explosion, 5f); Destroy(gameObject); }
public void ValidResponseDelete() { // Create the Stats controller StatsController controller = new StatsController(databaseContext); // Call the Delete page and wait for a response var resultTask = controller.Delete(1); resultTask.Wait(); IActionResult result = resultTask.Result as IActionResult; // Check that the controller returned a valid response Assert.IsNotNull(result); }
public async void DebeRetornarStatsObtenidas() { var summary = new HumansDnaSummary(10, 20); var humanDnaReposity = new Mock <IHumanDnaReposity>(); humanDnaReposity.Setup(r => r.GetSumary()).ReturnsAsync(summary); var controller = new StatsController(humanDnaReposity.Object); var response = await controller.GetStats(); Assert.IsType <OkObjectResult>(response); }
private void Update() { if (_frozen) { return; } _timeAlive += Time.deltaTime; if (_timeAlive >= TurnController.TURN_DURATION * _turnLifetime) { Destroy(gameObject); return; } transform.Translate(transform.forward * (_speed * Time.deltaTime), Space.World); Vector3 rayDir = transform.position - _previousFramePosition; if (Physics.Raycast(_previousFramePosition, rayDir, out RaycastHit rayHit, rayDir.magnitude)) { GameObject hitGO = rayHit.collider.gameObject; if (hitGO.layer == 10) // Entity Layer { Entity entity = hitGO.GetComponentInParent <Entity>(); if (entity.id != _sourceId) { StatsController stats = entity.GetComponent <StatsController>(); if (hitGO.CompareTag("Hull")) { stats.DealDamage(damage); Destroy(Instantiate(_hullHitEffect, transform.position, Quaternion.LookRotation(-transform.forward)), 5f); } else if (hitGO.CompareTag("Shield")) { stats.DealDamage(damage); Destroy(Instantiate(_shieldHitEffect, transform.position, Quaternion.LookRotation(rayHit.normal)), 5f); } Destroy(gameObject); } } return; } _previousFramePosition = transform.position; }
private void Attack() { animator.SetTrigger("Attack"); nextTimeToAttack = Time.time + attackSpeed; float damageToDeal = (int)Random.Range(entity.level, entity.baseDmg * entity.level); if (target) { StatsController stats = target.GetComponent <StatsController>(); if (stats) { stats.MinusHealth(damageToDeal); } } }
void Start() { playerHealthScript = GetComponent<StatsController>(); playerHealthScript.EventRespawn += EnablePlayer; }
public void Init() { _ctrl = new StatsController(new FakeStatsRepository()); }
void Start() { playerHealthScript = GetComponent<StatsController>(); playerHealthScript.EventDie += DisablePlayer; }