Пример #1
0
    //Change the stat type by a give amount
    //returns true if the user died because of this change
    //
    public void ChangeStateType(StatTypes type, StatContainerType container, int stateChange)
    {
        if (container == StatContainerType.Both || container == StatContainerType.Current)
        {
            currentStatCollection.ChangeStat(type, stateChange);
        }

        if (container == StatContainerType.Both || container == StatContainerType.Max)
        {
            maxStatCollection.ChangeStat(type, stateChange);
        }

        //should put in a safety net for going over max
        // rework the Actor.ChangeHealth() method to just call this
        //


        if (currentStatCollection.GetValue(StatTypes.Health) <= deathThreshold && container == StatContainerType.Current)
        {
            if (Globals.currState == GameState.Combat)
            {
                Globals.GetBoardManager().spawner.GetActor(this).KillActor();
            }
        }
    }