Пример #1
0
        private void PopulateGrid(List <Included> players)
        {
            //this.dataGridView1.Rows.Add(i++, "", "Shrimpppppppp", "4,321", "231", "50%", "60%", "   5.43   ", "   601   ", "10.3");

            foreach (Included player in players)
            {
                if (player.type == "player")
                {
                    string leaderboardRanking = player.attributes.rank.ToString();

                    string playername = player.attributes.name.ToString();
                    string rankpoints = player.attributes.stats.rankPoints.ToString();
                    string games      = player.attributes.stats.games.ToString();
                    string winrate    = Math.Round(StatsCalculation.GetWinRatio(player.attributes.stats.wins, player.attributes.stats.games), 2).ToString() +
                                        "%";
                    string kd      = Math.Round(StatsCalculation.GetKD(player.attributes.stats.kills, player.attributes.stats.games), 2).ToString();
                    string kda     = Math.Round(player.attributes.stats.kda, 2).ToString();
                    string adr     = player.attributes.stats.averageDamage.ToString();
                    string avgRank = Math.Round(player.attributes.stats.averageRank, 2).ToString();

                    System.Drawing.Image image = PlayerFactory.GetRankedImage(player.attributes.stats.rankPoints);
                    this.dataGridView1.Rows.Add(leaderboardRanking, image, playername, rankpoints, games, winrate, kd, kda, adr, avgRank);
                }
            }
        }
Пример #2
0
        private static async Task <UnRankedObject> ComputeStats(ModeStats stats)
        {
            if (stats != null)
            {
                return(new UnRankedObject()
                {
                    GamesPlayed = (int)stats.RoundsPlayed,
                    Wins = (int)stats.Wins,
                    WinPercent = Math.Round(StatsCalculation.GetWinRatio(stats.Wins, stats.RoundsPlayed), 2),
                    AvgSurvivalTime = Math.Round(StatsCalculation.GetAverageSurvivedTime(stats.TimeSurvived, stats.RoundsPlayed), 2),
                    Adr = (int)StatsCalculation.GetAdr(stats.DamageDealt, stats.RoundsPlayed),
                    HeadshotRatio = Math.Round(StatsCalculation.GetHeadshotRatio(stats.HeadshotKills, stats.Kills), 2),
                    MaxKills = (int)stats.RoundMostKills,
                    LongestKill = Math.Round(stats.LongestKill, 2),
                    DbnosPerRound = Math.Round(StatsCalculation.GetKnocksPerRound(stats.DBNOS, stats.RoundsPlayed), 2),

                    FraggerRating = Math.Round(StatsCalculation.GetFraggerRating(
                                                   StatsCalculation.GetAdr(stats.DamageDealt, stats.RoundsPlayed),
                                                   StatsCalculation.GetHeadshotRatioBelowOne(stats.HeadshotKills, stats.Kills),
                                                   StatsCalculation.GetAverageSurvivedTimeBase10(stats.TimeSurvived, stats.RoundsPlayed),
                                                   StatsCalculation.GetWinRatioBelowOne(stats.Wins, stats.RoundsPlayed)), 0)
                });
            }
            else
            {
                return(new UnRankedObject()
                {
                    GamesPlayed = 0,
                    Wins = 0,
                    WinPercent = 0,
                    AvgSurvivalTime = 0,
                    Adr = 0,
                    HeadshotRatio = 0,
                    MaxKills = 0,
                    LongestKill = 0,
                    DbnosPerRound = 0,
                    FraggerRating = 0
                });
            }
        }
Пример #3
0
        private static async Task <RankedObject> ComputeStatsRanked(ModeStatsRanked stats, List <RootMatch> matches, string playername)
        {
            if (stats != null)
            {
                RankedObject ranked = GetRankedObject((int)stats.currentRankPoint);


                ranked.GamesPlayed   = (int)stats.RoundsPlayed;
                ranked.Wins          = (int)stats.Wins;
                ranked.WinPercent    = Math.Round(StatsCalculation.GetWinRatio(stats.Wins, stats.RoundsPlayed), 2);
                ranked.AverageRank   = Math.Round(stats.AvgRank, 2);
                ranked.TopTenPercent = Math.Round(stats.Top10Ratio * 100, 2);
                ranked.Adr           = (int)Math.Round(StatsCalculation.GetAdr(stats.DamageDealt, stats.RoundsPlayed), 0);
                ranked.Kd            = Math.Round(StatsCalculation.GetKD(stats.Kills, stats.Deaths), 2);
                ranked.Kda           = Math.Round(StatsCalculation.GetKDA(stats.Kills, stats.Assists, stats.Deaths), 2);
                ranked.DbnosPerRound = Math.Round(StatsCalculation.GetKnocksPerRound(stats.Dbnos, stats.RoundsPlayed), 2);
                ranked.FraggerRating = await Task.Run(() => ComputeRankedFraggerRating(matches, playername));

                return(ranked);
            }
            else
            {
                RankedObject ranked = GetRankedObject(0);


                ranked.GamesPlayed   = 0;
                ranked.Wins          = 0;
                ranked.WinPercent    = 0;
                ranked.AverageRank   = 0;
                ranked.TopTenPercent = 0;
                ranked.Adr           = 0;
                ranked.Kd            = 0;
                ranked.Kda           = 0;
                ranked.DbnosPerRound = 0;
                ranked.FraggerRating = 0;
                return(ranked);
            }
        }
Пример #4
0
        private static async Task <double> ComputeRankedFraggerRating(List <RootMatch> matches, string playername)
        {
            if (matches.Count == 0)
            {
                return(0);
            }
            else
            {
                double totalKills    = 0;
                double headshotKills = 0;
                double damageDealt   = 0;
                double timeSurvived  = 0;
                double winPlace      = 0;

                int count = 0;

                foreach (RootMatch match in matches)
                {
                    if (count == 20)
                    {
                        break;
                    }

                    if (match.data.attributes.matchType == "competitive")
                    {
                        foreach (MatchSingleObject participant in match.included)
                        {
                            if (participant.type == "participant")
                            {
                                ParticipantObject matchplayer = (ParticipantObject)participant;
                                string            name        = matchplayer.attributes.stats.name;

                                if (name == playername)
                                {
                                    totalKills    += matchplayer.attributes.stats.kills;
                                    headshotKills += matchplayer.attributes.stats.headshotKills;
                                    damageDealt   += matchplayer.attributes.stats.damageDealt;
                                    timeSurvived  += matchplayer.attributes.stats.timeSurvived;

                                    if (matchplayer.attributes.stats.winPlace == 1)
                                    {
                                        winPlace += matchplayer.attributes.stats.winPlace;
                                    }


                                    count++;
                                    break;
                                }
                            }
                        }
                    }
                }

                double adr            = StatsCalculation.GetAdr(damageDealt, count);
                double headshotratio  = StatsCalculation.GetHeadshotRatioBelowOne(headshotKills, totalKills);
                double survivedtime   = StatsCalculation.GetAverageSurvivedTimeBase10(timeSurvived, count);
                double winratepercent = StatsCalculation.GetWinRatioBelowOne(winPlace, count);

                double fraggerRating = Math.Round(StatsCalculation.GetFraggerRating(adr, headshotratio, survivedtime, winratepercent), 0);

                return(fraggerRating);
            }
        }