/// <summary> /// Updates the journal data from StatsBuffer /// </summary> public void UpdateJournalData() { _journalData = new string[_shownBars, _columns]; _positionIcons = new Image[_shownBars]; for (int bar = _firstBar; bar < _firstBar + _shownBars; bar++) { int row = bar - _firstBar; int col = 0; bool isPos = StatsBuffer.IsPos(bar); bool inMoney = Configs.AccountInMoney; _journalData[row, col++] = (bar + 1).ToString(CultureInfo.InvariantCulture); _journalData[row, col++] = Data.Time[bar].ToString(Data.DF); _journalData[row, col++] = Data.Time[bar].ToString("HH:mm"); _journalData[row, col++] = Data.Open[bar].ToString(Data.FF); _journalData[row, col++] = Data.High[bar].ToString(Data.FF); _journalData[row, col++] = Data.Low[bar].ToString(Data.FF); _journalData[row, col++] = Data.Close[bar].ToString(Data.FF); _journalData[row, col++] = Data.Volume[bar].ToString(CultureInfo.InvariantCulture); _journalData[row, col++] = isPos ? Language.T(StatsBuffer.SummaryTrans(bar).ToString()) : ""; _journalData[row, col++] = isPos ? Language.T(StatsBuffer.SummaryDir(bar).ToString()) : ""; _journalData[row, col++] = isPos ? GetPositionAmmountString(bar) : ""; _journalData[row, col++] = isPos ? StatsBuffer.SummaryPrice(bar).ToString(Data.FF) : ""; _journalData[row, col++] = isPos ? GetPositionProfitString(bar) : ""; _journalData[row, col++] = isPos ? GetPositionFloatingPLString(bar) : ""; _journalData[row, col++] = inMoney ? StatsBuffer.MoneyBalance(bar).ToString("F2") : StatsBuffer.Balance(bar).ToString(CultureInfo.InvariantCulture); _journalData[row, col++] = inMoney ? StatsBuffer.MoneyEquity(bar).ToString("F2") : StatsBuffer.Equity(bar).ToString(CultureInfo.InvariantCulture); _journalData[row, col++] = StatsBuffer.SummaryRequiredMargin(bar).ToString("F2"); _journalData[row, col++] = StatsBuffer.SummaryFreeMargin(bar).ToString("F2"); _journalData[row, col] = Language.T(StatsBuffer.BackTestEvalToString(bar)); _positionIcons[row] = isPos ? Position.PositionIconImage(StatsBuffer.SummaryPositionIcon(bar)) : Resources.pos_square; } }