public override global::System.Data.DataTable Clone() { StationsDataTable cln = ((StationsDataTable)(base.Clone())); cln.InitVars(); return(cln); }
private void InitClass() { this.DataSetName = "S1-info"; this.Prefix = ""; this.Namespace = "http://tempuri.org/S1-info.xsd"; this.EnforceConstraints = true; this.SchemaSerializationMode = global::System.Data.SchemaSerializationMode.IncludeSchema; this.tableStations = new StationsDataTable(); base.Tables.Add(this.tableStations); }
internal void InitVars(bool initTable) { this.tableStations = ((StationsDataTable)(base.Tables["Stations"])); if ((initTable == true)) { if ((this.tableStations != null)) { this.tableStations.InitVars(); } } }
internal StationsRow(global::System.Data.DataRowBuilder rb) : base(rb) { this.tableStations = ((StationsDataTable)(this.Table)); }
private void InitClass() { this.DataSetName = "DatabaseDataset"; this.Prefix = ""; this.Namespace = "http://www.allberg.se/Skytte/Databas.org/DatabaseDataset.xsd"; this.Locale = new global::System.Globalization.CultureInfo("sv-SE"); this.EnforceConstraints = true; this.SchemaSerializationMode = global::System.Data.SchemaSerializationMode.IncludeSchema; this.tableCompetition = new CompetitionDataTable(); base.Tables.Add(this.tableCompetition); this.tableClubs = new ClubsDataTable(); base.Tables.Add(this.tableClubs); this.tableCompetitors = new CompetitorsDataTable(); base.Tables.Add(this.tableCompetitors); this.tablePatrols = new PatrolsDataTable(); base.Tables.Add(this.tablePatrols); this.tableCompetitorResults = new CompetitorResultsDataTable(); base.Tables.Add(this.tableCompetitorResults); this.tableWeapons = new WeaponsDataTable(); base.Tables.Add(this.tableWeapons); this.tableShooters = new ShootersDataTable(); base.Tables.Add(this.tableShooters); this.tableStations = new StationsDataTable(); base.Tables.Add(this.tableStations); this.tableTeams = new TeamsDataTable(); base.Tables.Add(this.tableTeams); this.tableDbInfo = new DbInfoDataTable(); base.Tables.Add(this.tableDbInfo); global::System.Data.ForeignKeyConstraint fkc; fkc = new global::System.Data.ForeignKeyConstraint("ShootersCompetitors", new global::System.Data.DataColumn[] { this.tableShooters.ShooterIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.ShooterIdColumn}); this.tableCompetitors.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("WeaponsCompetitors", new global::System.Data.DataColumn[] { this.tableWeapons.WeaponIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.WeaponIdColumn}); this.tableCompetitors.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("PatrolsCompetitors", new global::System.Data.DataColumn[] { this.tablePatrols.PatrolIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.PatrolIdColumn}); this.tableCompetitors.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitionCompetitors", new global::System.Data.DataColumn[] { this.tableCompetition.CompetitionIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitionIdColumn}); this.tableCompetitors.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitionPatrols", new global::System.Data.DataColumn[] { this.tableCompetition.CompetitionIdColumn}, new global::System.Data.DataColumn[] { this.tablePatrols.CompetitionIdColumn}); this.tablePatrols.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("StationsCompetitorResults", new global::System.Data.DataColumn[] { this.tableStations.StationIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitorResults.StationIdColumn}); this.tableCompetitorResults.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitorsCompetitorResults", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitorResults.CompetitorIdColumn}); this.tableCompetitorResults.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("ClubsShooters", new global::System.Data.DataColumn[] { this.tableClubs.ClubIdColumn}, new global::System.Data.DataColumn[] { this.tableShooters.ClubIdColumn}); this.tableShooters.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitionLanes", new global::System.Data.DataColumn[] { this.tableCompetition.CompetitionIdColumn}, new global::System.Data.DataColumn[] { this.tableStations.CompetitionIdColumn}); this.tableStations.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitorsTeams3", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId3Column}); this.tableTeams.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitorsTeams4", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId4Column}); this.tableTeams.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("ClubsTeams", new global::System.Data.DataColumn[] { this.tableClubs.ClubIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.ClubIdColumn}); this.tableTeams.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitorsTeams2", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId2Column}); this.tableTeams.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; fkc = new global::System.Data.ForeignKeyConstraint("CompetitorsTeams1", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId1Column}); this.tableTeams.Constraints.Add(fkc); fkc.AcceptRejectRule = global::System.Data.AcceptRejectRule.None; fkc.DeleteRule = global::System.Data.Rule.Cascade; fkc.UpdateRule = global::System.Data.Rule.Cascade; this.relationShootersCompetitors = new global::System.Data.DataRelation("ShootersCompetitors", new global::System.Data.DataColumn[] { this.tableShooters.ShooterIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.ShooterIdColumn}, false); this.Relations.Add(this.relationShootersCompetitors); this.relationWeaponsCompetitors = new global::System.Data.DataRelation("WeaponsCompetitors", new global::System.Data.DataColumn[] { this.tableWeapons.WeaponIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.WeaponIdColumn}, false); this.Relations.Add(this.relationWeaponsCompetitors); this.relationPatrolsCompetitors = new global::System.Data.DataRelation("PatrolsCompetitors", new global::System.Data.DataColumn[] { this.tablePatrols.PatrolIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.PatrolIdColumn}, false); this.Relations.Add(this.relationPatrolsCompetitors); this.relationCompetitionCompetitors = new global::System.Data.DataRelation("CompetitionCompetitors", new global::System.Data.DataColumn[] { this.tableCompetition.CompetitionIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitionIdColumn}, false); this.Relations.Add(this.relationCompetitionCompetitors); this.relationCompetitionPatrols = new global::System.Data.DataRelation("CompetitionPatrols", new global::System.Data.DataColumn[] { this.tableCompetition.CompetitionIdColumn}, new global::System.Data.DataColumn[] { this.tablePatrols.CompetitionIdColumn}, false); this.Relations.Add(this.relationCompetitionPatrols); this.relationStationsCompetitorResults = new global::System.Data.DataRelation("StationsCompetitorResults", new global::System.Data.DataColumn[] { this.tableStations.StationIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitorResults.StationIdColumn}, false); this.Relations.Add(this.relationStationsCompetitorResults); this.relationCompetitorsCompetitorResults = new global::System.Data.DataRelation("CompetitorsCompetitorResults", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableCompetitorResults.CompetitorIdColumn}, false); this.Relations.Add(this.relationCompetitorsCompetitorResults); this.relationClubsShooters = new global::System.Data.DataRelation("ClubsShooters", new global::System.Data.DataColumn[] { this.tableClubs.ClubIdColumn}, new global::System.Data.DataColumn[] { this.tableShooters.ClubIdColumn}, false); this.Relations.Add(this.relationClubsShooters); this.relationCompetitionLanes = new global::System.Data.DataRelation("CompetitionLanes", new global::System.Data.DataColumn[] { this.tableCompetition.CompetitionIdColumn}, new global::System.Data.DataColumn[] { this.tableStations.CompetitionIdColumn}, false); this.Relations.Add(this.relationCompetitionLanes); this.relationCompetitorsTeams3 = new global::System.Data.DataRelation("CompetitorsTeams3", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId3Column}, false); this.Relations.Add(this.relationCompetitorsTeams3); this.relationCompetitorsTeams4 = new global::System.Data.DataRelation("CompetitorsTeams4", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId4Column}, false); this.Relations.Add(this.relationCompetitorsTeams4); this.relationClubsTeams = new global::System.Data.DataRelation("ClubsTeams", new global::System.Data.DataColumn[] { this.tableClubs.ClubIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.ClubIdColumn}, false); this.Relations.Add(this.relationClubsTeams); this.relationCompetitorsTeams2 = new global::System.Data.DataRelation("CompetitorsTeams2", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId2Column}, false); this.Relations.Add(this.relationCompetitorsTeams2); this.relationCompetitorsTeams1 = new global::System.Data.DataRelation("CompetitorsTeams1", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId1Column}, false); this.Relations.Add(this.relationCompetitorsTeams1); this.relationCompetitorsTeams5 = new global::System.Data.DataRelation("CompetitorsTeams5", new global::System.Data.DataColumn[] { this.tableCompetitors.CompetitorIdColumn}, new global::System.Data.DataColumn[] { this.tableTeams.CompetitorId5Column}, false); this.Relations.Add(this.relationCompetitorsTeams5); }
internal void InitVars(bool initTable) { this.tableCompetition = ((CompetitionDataTable)(base.Tables["Competition"])); if ((initTable == true)) { if ((this.tableCompetition != null)) { this.tableCompetition.InitVars(); } } this.tableClubs = ((ClubsDataTable)(base.Tables["Clubs"])); if ((initTable == true)) { if ((this.tableClubs != null)) { this.tableClubs.InitVars(); } } this.tableCompetitors = ((CompetitorsDataTable)(base.Tables["Competitors"])); if ((initTable == true)) { if ((this.tableCompetitors != null)) { this.tableCompetitors.InitVars(); } } this.tablePatrols = ((PatrolsDataTable)(base.Tables["Patrols"])); if ((initTable == true)) { if ((this.tablePatrols != null)) { this.tablePatrols.InitVars(); } } this.tableCompetitorResults = ((CompetitorResultsDataTable)(base.Tables["CompetitorResults"])); if ((initTable == true)) { if ((this.tableCompetitorResults != null)) { this.tableCompetitorResults.InitVars(); } } this.tableWeapons = ((WeaponsDataTable)(base.Tables["Weapons"])); if ((initTable == true)) { if ((this.tableWeapons != null)) { this.tableWeapons.InitVars(); } } this.tableShooters = ((ShootersDataTable)(base.Tables["Shooters"])); if ((initTable == true)) { if ((this.tableShooters != null)) { this.tableShooters.InitVars(); } } this.tableStations = ((StationsDataTable)(base.Tables["Stations"])); if ((initTable == true)) { if ((this.tableStations != null)) { this.tableStations.InitVars(); } } this.tableTeams = ((TeamsDataTable)(base.Tables["Teams"])); if ((initTable == true)) { if ((this.tableTeams != null)) { this.tableTeams.InitVars(); } } this.tableDbInfo = ((DbInfoDataTable)(base.Tables["DbInfo"])); if ((initTable == true)) { if ((this.tableDbInfo != null)) { this.tableDbInfo.InitVars(); } } this.relationShootersCompetitors = this.Relations["ShootersCompetitors"]; this.relationWeaponsCompetitors = this.Relations["WeaponsCompetitors"]; this.relationPatrolsCompetitors = this.Relations["PatrolsCompetitors"]; this.relationCompetitionCompetitors = this.Relations["CompetitionCompetitors"]; this.relationCompetitionPatrols = this.Relations["CompetitionPatrols"]; this.relationStationsCompetitorResults = this.Relations["StationsCompetitorResults"]; this.relationCompetitorsCompetitorResults = this.Relations["CompetitorsCompetitorResults"]; this.relationClubsShooters = this.Relations["ClubsShooters"]; this.relationCompetitionLanes = this.Relations["CompetitionLanes"]; this.relationCompetitorsTeams3 = this.Relations["CompetitorsTeams3"]; this.relationCompetitorsTeams4 = this.Relations["CompetitorsTeams4"]; this.relationClubsTeams = this.Relations["ClubsTeams"]; this.relationCompetitorsTeams2 = this.Relations["CompetitorsTeams2"]; this.relationCompetitorsTeams1 = this.Relations["CompetitorsTeams1"]; this.relationCompetitorsTeams5 = this.Relations["CompetitorsTeams5"]; }