Пример #1
0
    void Start()
    {
        //assemble station structure dictionary
        StructureList structureList = GameObject.Find("_Lists").GetComponent<StructureList>();
        List<StationStructure> upgrades = structureList.GetAllStationUpgrades();
        for (int i = 0; i < upgrades.Count; i++)
        {
            StationStructure newStructure = new StationStructure();
            newStructure.CopyData(upgrades[i]);
            stationStructures.Add(newStructure.ID, newStructure);
        }

        _money = 1000;

        StartNewTurn();
    }
Пример #2
0
    //returns true if upgrade was bought
    public bool BuyUpgrade(StationStructure upgrade)
    {
        if (!upgrade.isBuilt && buy(upgrade.cost))
        {
            StationStructure newUpgrade = new StationStructure();
            newUpgrade.CopyData(upgrade);

            buildQueue.Add(newUpgrade);

            return true;
        }

        return false;
    }