void Start() { if (FaceType.Equals(StaticValues.Type.VictoryPoints)) { value = int.Parse(name); } }
int GetValue(StaticValues.Type type) { int number = 0; DisplayCurrentDieValue dcdv; if (!type.Equals(StaticValues.Type.VictoryPoints)) { foreach (GameObject dice in Dices) { dcdv = dice.GetComponent <DisplayCurrentDieValue>(); if (dcdv.type.Equals(type)) { number++; } } return(number); } else { for (int j = 1; j < 4; j++) { number = 0; foreach (GameObject dice in Dices) { dcdv = dice.GetComponent <DisplayCurrentDieValue>(); if (dcdv.amount == j) { number++; } } if (number >= 3) { if (number > 3) { int aux = number - j; number = j + aux; return(number); } else { number = j; return(number); } } } } return(0); }