Пример #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.name.Contains("Clockium"))
        {
            Destroy(collision.gameObject);

            StaticStuff.AddKarma(10);

            hasClockium       = true;
            speech.voiceLines = new List <string> {
                "Heavens, that's a huge hunk of clockium!", "I'm set for a lifetime!", "In the not-so-distant future, everyone in the region will have a watch.", "You're an angel."
            };
            if (!sick)
            {
                speech.fallBackLine = "I love making watches.";
            }
            else
            {
                speech.fallBackLine = "Must. Keep. Working...";
            }

            ResetSpeech();
        }

        if (!deathRevealed && !isAlive && Vector2.Distance(player.transform.position, transform.position) < 10)
        {
            StaticStuff.RemoveKarma(10);
            deathRevealed = true;
        }
    }
Пример #2
0
 protected virtual void Update()
 {
     if (!isAlive && !deathRevealed && Vector2.Distance(player.transform.position, transform.position) < 8)
     {
         StaticStuff.RemoveKarma(10);
         deathRevealed = true;
     }
 }
Пример #3
0
 public void MudmanDestroyed()
 {
     StaticStuff.RemoveKarma(10);
     GetComponent <SpeechController>().fallBackLine = "*quiet sobbing*";
     speech.Clear();
     speech.voiceLines.Add("My... My mudman!");
     ResetSpeech();
     GetComponent <Animator>().SetTrigger("Sad");
     Destroy(this);
 }
Пример #4
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.name.Contains("Chowbeet") && hungry)
        {
            Destroy(collision.gameObject);

            StaticStuff.AddKarma(10);

            hungry            = false;
            speech.voiceLines = new List <string> {
                "Wowie, thanks! That is one thick beet.", "I'm chowing down on this yummy snack this instant."
            };
            speech.fallBackLine = "I don't know if I'll ever be hungry again!";

            ResetSpeech();
        }

        if (!deathRevealed && !isAlive && Vector2.Distance(player.transform.position, transform.position) < 10)
        {
            StaticStuff.RemoveKarma(10);
            deathRevealed = true;
        }
    }