Пример #1
0
        /// <summary>
        /// Recursive method to generate treenodes for tvSkillList
        /// </summary>
        /// <param name="requiredSkill">An EntityRequiredSkill object</param>
        /// <returns></returns>
        private TreeNode GetSkillNode(StaticSkillLevel prereq, ref bool allSkillsKnown, ref bool skillsUnplanned)
        {
            var   character = (Character)m_plan.Character;
            Skill skill     = character.Skills[prereq.Skill];

            TreeNode node = new TreeNode(prereq.ToString());

            node.Tag = new SkillLevel(skill, prereq.Level);

            // Skill requirement met
            if (skill.Level >= prereq.Level)
            {
                node.ImageIndex         = 1;
                node.SelectedImageIndex = 1;
            }
            // Requirement not met, but planned
            else if (m_plan.IsPlanned(skill, prereq.Level))
            {
                node.ImageIndex         = 2;
                node.SelectedImageIndex = 2;
                allSkillsKnown          = false;
            }
            // Requirement not met, but trainable
            else if (skill.Level < prereq.Level && skill.IsKnown)
            {
                node.ImageIndex         = 3;
                node.SelectedImageIndex = 3;
                allSkillsKnown          = false;
                skillsUnplanned         = true;
            }
            // Requirement not met
            else
            {
                node.ImageIndex         = 0;
                node.SelectedImageIndex = 0;
                allSkillsKnown          = false;
                skillsUnplanned         = true;
            }

            // Generate child nodes if required
            foreach (StaticSkillLevel childPrereq in skill.StaticData.Prerequisites)
            {
                node.Nodes.Add(GetSkillNode(childPrereq, ref allSkillsKnown, ref skillsUnplanned));
            }

            return(node);
        }
Пример #2
0
        /// <summary>
        /// Recursive method to generate treenodes for tvCertList.
        /// </summary>
        /// <param name="requiredSkill">An EntityRequiredSkill object</param>
        /// <returns></returns>
        private TreeNode GetSkillNode(StaticSkillLevel prereq)
        {
            var   character = (Character)m_plan.Character;
            Skill skill     = character.Skills[prereq.Skill];

            TreeNode node = new TreeNode(prereq.ToString());

            node.Tag = new SkillLevel(skill, prereq.Level);

            // Generate child prerequisite skill nodes if required
            foreach (StaticSkillLevel childPrereq in skill.StaticData.Prerequisites)
            {
                node.Nodes.Add(GetSkillNode(childPrereq));
            }

            return(node);
        }