// Update is called once per frame void Update() { if (StaticSettings.getMusicOn() == true) { transform.GetComponent <AudioSource> ().mute = false; } else { transform.GetComponent <AudioSource> ().mute = true; } }
public void changeMusic() { if (StaticSettings.getMusicOn() == true) { StaticSettings.setMusicOn(false); musicOn.gameObject.SetActive(false); musicOff.gameObject.SetActive(true); } else { StaticSettings.setMusicOn(true); musicOn.gameObject.SetActive(true); musicOff.gameObject.SetActive(false); } }
// Use this for initialization void Start() { if (StaticLanguage.getLanguage().Equals("portuguese")) { title.text = "Definições"; som.text = "Som"; musica.text = "Música"; } else { title.text = "Settings"; som.text = "Sound"; musica.text = "Music"; } if (StaticSettings.getMusicOn() == true) { musicOn.gameObject.SetActive(true); musicOff.gameObject.SetActive(false); } else { musicOn.gameObject.SetActive(false); musicOff.gameObject.SetActive(true); } if (StaticSettings.getSoundOn() == true) { soundOn.gameObject.SetActive(true); soundOff.gameObject.SetActive(false); } else { soundOn.gameObject.SetActive(false); soundOff.gameObject.SetActive(true); } }