Пример #1
0
        /// <summary>
        /// Generate a random variation of the color provided using the min and max values provided
        /// </summary>
        internal static Color RandomVariation(this Color original, int min, int max)
        {
            var change     = StaticRandom.Int(min, max);
            var colorRed   = original.R + change;
            var colorGreen = original.G + change;
            var colorBlue  = original.B + change;

            return(new Color(colorRed, colorGreen, colorBlue, 255));
        }
Пример #2
0
        private void queueEnemyWave()
        {
            var source = game.State.Enumerate <UnitSource>().RandomElement();

            source.QueueEnemies(debugBlueprint, StaticRandom.Int(5, 10));
        }