Пример #1
0
 public void CreateData()
 {
     staticUnitPool       = new StaticUnitPool();
     staticUnitLevelPool  = new StaticUnitLevelPool();
     staticMapPool        = new StaticMapPool();
     staticSkillPool      = new StaticSkillPool();
     staticSkillLevelPool = new StaticSkillLevelPool();
     staticBuffPool       = new StaticBuffPool();
     staticBuffLevelPool  = new StaticBuffLevelPool();
     staticEquipPool      = new StaticEquipPool();
     staticEquipLevelPool = new StaticEquipLevelPool();
     staticItemPool       = new StaticItemPool();
     staticShopPool       = new StaticShopPool();
     ResourceManager.Instance.StartLoadResource("Data/Unit", LoadAsset, staticUnitPool);
     ResourceManager.Instance.StartLoadResource("Data/UnitLevel", LoadAsset, staticUnitLevelPool);
     ResourceManager.Instance.StartLoadResource("Data/Map", LoadAsset, staticMapPool);
     ResourceManager.Instance.StartLoadResource("Data/Skill", LoadAsset, staticSkillPool);
     ResourceManager.Instance.StartLoadResource("Data/SkillLevel", LoadAsset, staticSkillLevelPool);
     ResourceManager.Instance.StartLoadResource("Data/Buff", LoadAsset, staticBuffPool);
     ResourceManager.Instance.StartLoadResource("Data/BuffLevel", LoadAsset, staticBuffLevelPool);
     ResourceManager.Instance.StartLoadResource("Data/Equip", LoadAsset, staticEquipPool);
     ResourceManager.Instance.StartLoadResource("Data/EquipLevel", LoadAsset, staticEquipLevelPool);
     ResourceManager.Instance.StartLoadResource("Data/Item", LoadAsset, staticItemPool);
     ResourceManager.Instance.StartLoadResource("Data/Shop", LoadAsset, staticShopPool);
 }
Пример #2
0
 public void CreateData()
 {
     staticEnemyPool       = new StaticEnemyPool();
     staticEnemyGroupPool  = new StaticEnemyGroupPool();
     staticWeaponPool      = new StaticWeaponPool();
     staticEnemyWeaponPool = new StaticEnemyWeaponPool();
     staticBulletPool      = new StaticBulletPool();
     staticItemPool        = new StaticItemPool();
     staticTipPool         = new StaticTipPool();
     ResourceManager.Instance.StartLoadResource("Data/Enemy", LoadAsset, staticEnemyPool);
     ResourceManager.Instance.StartLoadResource("Data/EnemyGroup", LoadAsset, staticEnemyGroupPool);
     ResourceManager.Instance.StartLoadResource("Data/Weapon", LoadAsset, staticWeaponPool);
     ResourceManager.Instance.StartLoadResource("Data/EnemyWeapon", LoadAsset, staticEnemyWeaponPool);
     ResourceManager.Instance.StartLoadResource("Data/Bullet", LoadAsset, staticBulletPool);
     ResourceManager.Instance.StartLoadResource("Data/Item", LoadAsset, staticItemPool);
     ResourceManager.Instance.StartLoadResource("Data/Tips", LoadAsset, staticTipPool);
 }