public void CreateData() { staticUnitPool = new StaticUnitPool(); staticUnitLevelPool = new StaticUnitLevelPool(); staticMapPool = new StaticMapPool(); staticSkillPool = new StaticSkillPool(); staticSkillLevelPool = new StaticSkillLevelPool(); staticBuffPool = new StaticBuffPool(); staticBuffLevelPool = new StaticBuffLevelPool(); staticEquipPool = new StaticEquipPool(); staticEquipLevelPool = new StaticEquipLevelPool(); staticItemPool = new StaticItemPool(); staticShopPool = new StaticShopPool(); ResourceManager.Instance.StartLoadResource("Data/Unit", LoadAsset, staticUnitPool); ResourceManager.Instance.StartLoadResource("Data/UnitLevel", LoadAsset, staticUnitLevelPool); ResourceManager.Instance.StartLoadResource("Data/Map", LoadAsset, staticMapPool); ResourceManager.Instance.StartLoadResource("Data/Skill", LoadAsset, staticSkillPool); ResourceManager.Instance.StartLoadResource("Data/SkillLevel", LoadAsset, staticSkillLevelPool); ResourceManager.Instance.StartLoadResource("Data/Buff", LoadAsset, staticBuffPool); ResourceManager.Instance.StartLoadResource("Data/BuffLevel", LoadAsset, staticBuffLevelPool); ResourceManager.Instance.StartLoadResource("Data/Equip", LoadAsset, staticEquipPool); ResourceManager.Instance.StartLoadResource("Data/EquipLevel", LoadAsset, staticEquipLevelPool); ResourceManager.Instance.StartLoadResource("Data/Item", LoadAsset, staticItemPool); ResourceManager.Instance.StartLoadResource("Data/Shop", LoadAsset, staticShopPool); }
public void CreateData() { staticEnemyPool = new StaticEnemyPool(); staticEnemyGroupPool = new StaticEnemyGroupPool(); staticWeaponPool = new StaticWeaponPool(); staticEnemyWeaponPool = new StaticEnemyWeaponPool(); staticBulletPool = new StaticBulletPool(); staticItemPool = new StaticItemPool(); staticTipPool = new StaticTipPool(); ResourceManager.Instance.StartLoadResource("Data/Enemy", LoadAsset, staticEnemyPool); ResourceManager.Instance.StartLoadResource("Data/EnemyGroup", LoadAsset, staticEnemyGroupPool); ResourceManager.Instance.StartLoadResource("Data/Weapon", LoadAsset, staticWeaponPool); ResourceManager.Instance.StartLoadResource("Data/EnemyWeapon", LoadAsset, staticEnemyWeaponPool); ResourceManager.Instance.StartLoadResource("Data/Bullet", LoadAsset, staticBulletPool); ResourceManager.Instance.StartLoadResource("Data/Item", LoadAsset, staticItemPool); ResourceManager.Instance.StartLoadResource("Data/Tips", LoadAsset, staticTipPool); }