public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; bool isOwner = (from.AccessLevel >= AccessLevel.GameMaster || from == m_House.Owner); bool isCoOwner; bool isFriend; if (isOwner) { isCoOwner = isFriend = true; } else { isCoOwner = m_House.IsCoOwner(from); if (isCoOwner) { isFriend = true; } else { isFriend = m_House.IsFriend(from); } } if (!isFriend) { return; } switch (info.ButtonID) { case 1: // Rename sign { if (isOwner) { from.Prompt = new StaticRenamePrompt(m_House); from.SendLocalizedMessage(501302); // What dost thou wish the sign to say? } else { from.SendLocalizedMessage(501307); // Only the house owner may do this. } break; } case 2: // List of co-owners { from.SendGump(new StaticHouseListGump(1011275, m_House.CoOwners, m_House)); break; } case 3: // Add co-owner { if (isOwner) { from.Target = new StaticCoOwnerTarget(true, m_House); from.SendLocalizedMessage(501328); // Target the person you wish to name a co-owner of your household. } else { from.SendLocalizedMessage(501327); // Only the house owner may add Co-owners. } break; } case 4: // Remove co-owner { if (isOwner) { from.SendGump(new StaticHouseRemoveGump(1011274, m_House.CoOwners, m_House)); } else { from.SendLocalizedMessage(501329); // Only the house owner may remove co-owners. } break; } case 5: // Clear co-owners { if (isOwner) { if (m_House.CoOwners != null) { m_House.CoOwners.Clear(); } from.SendLocalizedMessage(501333); // All co-owners have been removed from this house. } else { from.SendLocalizedMessage(501330); // Only the house owner may remove co-owners. } break; } case 6: // List friends { from.SendGump(new StaticHouseListGump(1011273, m_House.Friends, m_House)); break; } case 7: // Add friend { if (isCoOwner) { from.Target = new StaticHouseFriendTarget(true, m_House); from.SendLocalizedMessage(501317); // Target the person you wish to name a friend of your household. } else { from.SendLocalizedMessage(501316); // Only the house owner may add friends. } break; } case 8: // Remove friend { if (isCoOwner) { from.SendGump(new StaticHouseRemoveGump(1011272, m_House.Friends, m_House)); } else { from.SendLocalizedMessage(501318); // Only the house owner may remove friends. } break; } case 9: // Clear friends { if (isCoOwner) { if (m_House.Friends != null) { m_House.Friends.Clear(); } from.SendLocalizedMessage(501332); // All friends have been removed from this house. } else { from.SendLocalizedMessage(501319); // Only the house owner may remove friends. } break; } case 10: // Ban { from.Target = new StaticHouseBanTarget(true, m_House); from.SendLocalizedMessage(501325); // Target the individual to ban from this house. break; } case 11: // Eject { from.Target = new StaticHouseKickTarget(m_House); from.SendLocalizedMessage(501326); // Target the individual to eject from this house. break; } case 12: // List bans { from.SendGump(new StaticHouseListGump(1011271, m_House.Bans, m_House)); break; } case 13: // Remove ban { from.SendGump(new StaticHouseRemoveGump(1011269, m_House.Bans, m_House)); break; } case 14: // Transfer ownership { if (isOwner) { from.Target = new StaticHouseOwnerTarget(m_House); from.SendLocalizedMessage(501309); // Target the person to whom you wish to give this house. } else { from.SendLocalizedMessage(501310); // Only the house owner may do this. } break; } case 15: // Demolish house { if (isOwner) { m_House.Delete(); } else { from.SendLocalizedMessage(501320); // Only the house owner may do this. } break; } case 16: // Change locks { if (m_House.Public) { from.SendLocalizedMessage(501669); // Public houses are always unlocked. } else { if (isOwner) { m_House.RemoveKeys(from); m_House.ChangeLocks(from); from.SendLocalizedMessage(501306); // The locks on your front door have been changed, and new master keys have been placed in your bank and your backpack. } else { from.SendLocalizedMessage(501303); // Only the house owner may change the house locks. } } break; } case 17: // Declare public { if (isOwner) { if (m_House.Public && m_House.FindPlayerVendor() != null) { from.SendLocalizedMessage(501887); // You have vendors working out of this building. It cannot be declared private until there are no vendors in place. break; } m_House.Public = !m_House.Public; if (!m_House.Public) { m_House.ChangeLocks(from); from.SendLocalizedMessage(501888); // This house is now private. from.SendLocalizedMessage(501306); // The locks on your front door have been changed, and new master keys have been placed in your bank and your backpack. } else { m_House.RemoveKeys(from); m_House.RemoveLocks(); from.SendLocalizedMessage(501886); //This house is now public. Friends of the house my now have vendors working out of this building. } } else { from.SendLocalizedMessage(501307); // Only the house owner may do this. } break; } case 19: // Set the house's boundries { m_House.CreateYard(from); break; } case 20: // Creates the house Region and sets the initial values you should set yard first! { m_House.InitializeHouse(from); break; } case 21: // Add a Door to the door array this allows it to be rekeyed { m_House.addDoor(from); break; } case 22: // Set the Max Number of LockDowns { from.Prompt = new StaticSetLockDownsPrompt(m_House); from.SendMessage("Enter the number of lockdowns this house will have:"); break; } case 23: // Set the Max Secures Amount { from.Prompt = new StaticSetSecurePrompt(m_House); from.SendMessage("Enter the number of secures this house will have:"); break; } case 24: // Reset this House { Region.RemoveRegion(m_House.m_Region); if (m_House.m_LockDowns != null) { for (int i = 0; i < m_House.m_LockDowns.Count; ++i) { Item item = (Item)m_House.m_LockDowns[i]; if (item != null) { item.Movable = true; } } } if (m_House.m_Secures != null) { for (int i = 0; i < m_House.m_Secures.Count; ++i) { Item item = (Item)m_House.m_Secures[i]; if (item != null) { item.Movable = true; } } } m_House.houseBoundries = new ArrayList(); m_House.m_Owner = null; m_House.m_OrgOwner = null; m_House.Name = "a house sign"; m_House.Movable = false; m_House.m_Region = new StaticHouseRegion(m_House); m_House.m_Region.Coords = new ArrayList(); m_House.m_Sign = m_House; m_House.m_Doors = new ArrayList(); m_House.m_LockDowns = new ArrayList(); m_House.m_Secures = new ArrayList(); m_House.m_CoOwners = new ArrayList(); m_House.m_Friends = new ArrayList(); m_House.m_Bans = new ArrayList(); m_House.m_Access = new ArrayList(); m_House.m_Addons = new ArrayList(); m_House.owner = null; m_House.m_Price = 0; m_House.forSale = false; m_House.m_Public = true; m_House.houseSetUp = false; m_House.houseInitialized = false; m_House.m_BanLocation.X = 0; m_House.m_BanLocation.Y = 0; m_House.m_BanLocation.Z = 0; from.SendMessage("This house has been reset"); break; } case 25: // Set the Banning Location { from.Target = new BanLocationTarget(m_House); from.SendMessage("Ban Location is now set!"); break; } case 26: // Grant Access rights { from.Target = new StaticHouseAccessTarget(m_House); break; } case 27: // Remove Access rights { from.SendGump(new StaticHouseRemoveGump(1060677, m_House.CanAccess, m_House)); break; } case 28: // View Access List { from.SendGump(new StaticHouseListGump(1060677, m_House.CanAccess, m_House)); break; } case 29: // Wipe Access List { if (isCoOwner) { if (m_House.CanAccess != null) { m_House.CanAccess.Clear(); } from.SendMessage("The Access List is Wiped"); // All friends have been removed from this house. } else { from.SendLocalizedMessage(501319); // Only the house owner may remove friends. } break; } case 30: // Change type { if (info.Switches.Length > 0) { int index = info.Switches[0] - 1; if (index >= 0 && index < 53) { m_House.StaticChangeSignType(2980 + (index * 2)); } } break; } } }