/// <summary> /// Gets static geometry. /// </summary> /// <returns>Static geometry builder.</returns> public StaticGeometryBuilder GetStaticGeometry() { // Create builder StaticGeometryBuilder builder = new StaticGeometryBuilder(core.GraphicsDevice); // Convert vertices to required format List <VertexPositionNormalTextureBump> vertices = new List <VertexPositionNormalTextureBump>(primitive.Vertices.Count); foreach (var vertex in primitive.Vertices) { vertices.Add(new VertexPositionNormalTextureBump( vertex.Position, vertex.Normal, Vector2.Zero, Vector3.Zero, Vector3.Zero)); } // Add geometry StaticGeometryBuilder.BatchData batchData = new StaticGeometryBuilder.BatchData { Vertices = vertices, Indices = primitive.Indices, }; builder.AddToBuilder((uint)MaterialManager.NullTextureKey, batchData, this.Matrix); return(builder); }
/// <summary> /// Constructor. /// </summary> /// <param name="core">Engine core.</param> public DaggerfallBillboardBatchComponent(DeepCore core) : base(core) { // Setup CreateBillboard(); staticGeometry = new StaticGeometryBuilder(core.GraphicsDevice); renderBillboards = core.ContentManager.Load <Effect>("Effects/RenderBillboards"); }
/// <summary> /// Constructor. /// </summary> /// <param name="core">Engine core.</param> public DaggerfallBlockComponent(DeepCore core) : base(core) { // Create static geometry builder staticGeometry = new StaticGeometryBuilder(core.GraphicsDevice); }