void Start() { if (StaticGameData.isMusicOn) { GetComponent <AudioSource>().volume = 0.775f; } else { GetComponent <AudioSource>().volume = 0; } Screen.fullScreen = true; StaticGameData.Game = StaticGameData.getNewGame(); StaticGameData.winSoundEffect = this.winSoundEffect; StaticGameData.lossSoundEffect = this.lossSoundEffect; StaticGameData.saveHighScore(); }
// Start is called before the first frame update void Start() { StaticGameData.saveHighScore(); GameObject.Find("Score").GetComponent <Text>().text = "" + StaticGameData.Game.Points; GameObject.Find("HighScore").GetComponent <Text>().text = "" + StaticGameData.getHighScore(); }