IEnumerator PostgameSequence() { if (postgame.Count > 0) { postgamePanel.SetActive(true); int i = 0; while (i < postgamePanel.transform.childCount) { postgamePanel.transform.GetChild(i).SetAsLastSibling(); i += 1; yield return(swapDelay); } } StaticDelegates.FadeOut(); }
public void StartGame() { StaticDelegates.FadeOut(); GameManager.ResetVariables(); PlayerData.NewRun(); }