Пример #1
0
        /// <summary>
        /// Prints out the usage of each model
        /// </summary>
        public static void GetModelStats()
        {
            int modelcount = 0;

            int vertexcount = 0;
            int triangles   = 0;

            Log.Normal("111: Modelname , Number of instances , Vertex count , triangles");
            foreach (StaticModel model in StaticDatabase.allStaticModels)
            {
                if (model.isSquad)
                {
                    continue;
                }
                modelcount = StaticDatabase.GetInstancesFromModel(model).Count();
                // Log.Normal("Model " + model.configPath + " has: " + modelcount);
                var meshfilter = model.prefab.GetComponentsInChildren <MeshFilter>(true);
                if (meshfilter == null)
                {
                    continue;
                }

                foreach (var mf in meshfilter)
                {
                    Mesh mesh = mf.mesh;
                    triangles   += mesh.triangles.Length;
                    vertexcount += mesh.vertexCount;
                }
                Log.Normal("111:" + model.configPath + " , " + model.title + " , " + modelcount + " , " + vertexcount + " , " + triangles / 3);
                vertexcount = 0;
                triangles   = 0;
            }
        }
Пример #2
0
        /// <summary>
        /// Prints out the usage of each model
        /// </summary>
        public static void GetModelStats()
        {
            int modelcount = 0;

            foreach (StaticModel model in StaticDatabase.allStaticModels)
            {
                modelcount = StaticDatabase.GetInstancesFromModel(model).Count();
                Log.Normal("Model " + model.configPath + " has: " + modelcount);
            }
        }