Пример #1
0
        public void TestEngineComponentFactory()
        {
            ComponentTemplateSD componentTemplateSD = EngineComponentSD();

            ComponentDesigner designer = new ComponentDesigner(componentTemplateSD, _faction.GetDataBlob <FactionTechDB>());

            foreach (var ability in designer.ComponentDesignAttributes.Values)
            {
                if (ability.GuiHint == GuiHint.GuiTechSelectionList)
                {
                    List <Guid> selectionlist = ability.GuidDictionary.Keys.Cast <Guid>().ToList();
                    ability.SetValueFromGuidList(selectionlist[selectionlist.Count - 1]);
                }
                else if (ability.GuiHint == GuiHint.GuiSelectionMaxMin)
                {
                    ability.SetMax();
                    ability.SetValueFromInput(ability.MaxValue);
                }
                else
                {
                    ability.SetValue();
                }
            }

            designer.ComponentDesignAttributes["Size"].SetValueFromInput(250);

            ComponentDesign engineDesign = designer.CreateDesign(_faction);

            Assert.AreEqual(250, engineDesign.Mass);

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(componentTemplateSD.ID, componentTemplateSD);
            StaticDataManager.ExportStaticData(componentsDict, "EngineComponentTest.json");
        }
Пример #2
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        public void TestCargoType()
        {
            Dictionary <Guid, CargoTypeSD> cargoTypes = new Dictionary <Guid, CargoTypeSD>();
            CargoTypeSD cargoTypeGeneral = new CargoTypeSD()
            {
                ID          = new Guid("16B4C4F0-7292-4F4D-8FEA-22103C70B288"),
                Name        = "General",
                Description = "Storage for general cargo items"
            };

            cargoTypes.Add(cargoTypeGeneral.ID, cargoTypeGeneral);

            CargoTypeSD cargoTypeFuel = new CargoTypeSD()
            {
                ID          = new Guid("D8E8DA2D-8DC8-4A3F-B989-5F2E67C55E77"),
                Name        = "Fuel",
                Description = "Storage for fuel"
            };

            cargoTypes.Add(cargoTypeFuel.ID, cargoTypeFuel);

            CargoTypeSD cargoTypePopulation = new CargoTypeSD()
            {
                ID          = new Guid("9E52A3AF-66AF-4935-982D-26F3FEE775B0"),
                Name        = "Cryogenic Storage",
                Description = "Storage for frozen people"
            };

            cargoTypes.Add(cargoTypePopulation.ID, cargoTypePopulation);

            StaticDataManager.ExportStaticData(cargoTypes, "CargoTypeDataExportTest.json");
        }
Пример #3
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        public void TestCargoComponentCreation()
        {
            ComponentTemplateSD cargo = GeneralCargo();

            ComponentDesigner cargoDesigner = new ComponentDesigner(cargo, _faction.GetDataBlob <FactionTechDB>());

            cargoDesigner.ComponentDesignAttributes["Size"].SetValue();

            ComponentDesign cargoDesign = cargoDesigner.CreateDesign(_faction);

            bool hasAttribute = cargoDesign.TryGetAttribute <CargoStorageAtbDB>(out var attributeDB);

            Assert.IsTrue(hasAttribute);



            CargoTypeSD cargotype = _game.StaticData.CargoTypes[attributeDB.CargoTypeGuid];

            Assert.AreEqual(100, attributeDB.StorageCapacity);

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(cargo.ID, cargo);
            StaticDataManager.ExportStaticData(componentsDict, "CargoComponentTest.json");
        }
Пример #4
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        public void TestRefinedMatsSave()
        {
            Dictionary <Guid, ProcessedMaterialSD> mats = new Dictionary <Guid, ProcessedMaterialSD>();

            ProcessedMaterialSD soriumFuel = new ProcessedMaterialSD();

            soriumFuel.Name             = "Sorium Fuel";
            soriumFuel.Description      = "Fuel for SpaceShips";
            soriumFuel.ID               = new Guid("33E6AC88-0235-4917-A7FF-35C8886AAD3A");
            soriumFuel.MineralsRequired = new Dictionary <Guid, int>();
            soriumFuel.MineralsRequired.Add(new Guid("08f15d35-ea1d-442f-a2e3-bde04c5c22e9"), 1);
            soriumFuel.Mass = 1;
            //soriumFuel.CargoType = CargoType.Fuel;
            soriumFuel.IndustryPointCosts = 10;
            soriumFuel.OutputAmount       = 1;
            mats.Add(soriumFuel.ID, soriumFuel);

            ProcessedMaterialSD DepleatedDuranuim = new ProcessedMaterialSD();

            DepleatedDuranuim.Name             = "Depleated Duranuim";
            DepleatedDuranuim.Description      = "A mix of Duranium and refined fuel to teset refinarys";
            DepleatedDuranuim.ID               = new Guid("6DA93677-EE08-4853-A8A5-0F46D93FE0EB");
            DepleatedDuranuim.MineralsRequired = new Dictionary <Guid, int>();
            DepleatedDuranuim.MineralsRequired.Add(new Guid("2dfc78ea-f8a4-4257-bc04-47279bf104ef"), 5);
            DepleatedDuranuim.MaterialsRequired = new Dictionary <Guid, int>();
            DepleatedDuranuim.MaterialsRequired.Add(new Guid("33E6AC88-0235-4917-A7FF-35C8886AAD3A"), 1);
            DepleatedDuranuim.Mass = 1;
            //DepleatedDuranuim.CargoType = CargoType.General;
            DepleatedDuranuim.IndustryPointCosts = 20;
            DepleatedDuranuim.OutputAmount       = 6;
            mats.Add(DepleatedDuranuim.ID, DepleatedDuranuim);

            StaticDataManager.ExportStaticData(mats, "ReinfedMaterialsDataExportTest.json");
        }
Пример #5
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        public void TestEngineComponentFactory()
        {
            ComponentTemplateSD engine = EngineComponentSD();

            ComponentDesign design = GenericComponentFactory.StaticToDesign(engine, _faction.GetDataBlob <FactionTechDB>(), _game.StaticData);

            foreach (var ability in design.ComponentDesignAttributes)
            {
                if (ability.GuiHint == GuiHint.GuiTechSelectionList)
                {
                    List <Guid> selectionlist = ability.GuidDictionary.Keys.Cast <Guid>().ToList();
                    ability.SetValueFromGuidList(selectionlist[selectionlist.Count - 1]);
                }
                else if (ability.GuiHint == GuiHint.GuiSelectionMaxMin)
                {
                    ability.SetMax();
                    ability.SetValueFromInput(ability.MaxValue);
                }
                else
                {
                    ability.SetValue();
                }
            }

            design.ComponentDesignAttributes[0].SetValueFromInput(250);

            Entity engineEntity = GenericComponentFactory.DesignToDesignEntity(_game, _faction, design);

            Assert.AreEqual(250, engineEntity.GetDataBlob <ComponentInfoDB>().SizeInTons);

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(engine.ID, engine);
            StaticDataManager.ExportStaticData(componentsDict, "EngineComponentTest.json");
        }
Пример #6
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 public static void SaveDataToDirectory(string dir)
 {
     StaticDataManager.ExportStaticData(Program.staticData.Installations, dir + "\\InstallationData.json");
     StaticDataManager.ExportStaticData(Program.staticData.Components, dir + "\\ComponentData.json");
     StaticDataManager.ExportStaticData(Program.staticData.Minerals, dir + "\\MineralData.json");
     StaticDataManager.ExportStaticData(Program.staticData.Techs, dir + "\\TechnologyData.json");
     StaticDataManager.ExportStaticData(Program.staticData.SystemGenSettings, dir + "\\SystemGenSettings.json");
 }
        public void TestSingleSystemSave()
        {
            _game = TestingUtilities.CreateTestUniverse(1);
            _smAuthToken = new AuthenticationToken(_game.SpaceMaster);

            StarSystemFactory starsysfac = new StarSystemFactory(_game);
            StarSystem sol  = starsysfac.CreateSol(_game);
            StaticDataManager.ExportStaticData(sol, "solsave.json");
        }
Пример #8
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        public void TestMineInstalationFactory()
        {
            ComponentTemplateSD mine = MineInstallation();

            ComponentDesigner mineDesigner = new ComponentDesigner(mine, _faction.GetDataBlob <FactionTechDB>());

            mineDesigner.ComponentDesignAttributes["MiningAmount"].SetValue();
            ComponentDesign mineDesign = mineDesigner.CreateDesign(_faction);

            Assert.AreEqual(10, mineDesign.GetAttribute <MineResourcesAtbDB>().ResourcesPerEconTick.Values.ElementAt(0));

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(mine.ID, mine);
            StaticDataManager.ExportStaticData(componentsDict, "MineComponentTest.json");
        }
Пример #9
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        public void ExportComponents()
        {
            ComponentTemplateSD engine   = EngineComponentSD();
            ComponentTemplateSD mine     = MineInstallation();
            ComponentTemplateSD lab      = ResearchLab();
            ComponentTemplateSD refinery = Refinery();
            ComponentTemplateSD factory  = Factory();
            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(engine.ID, engine);
            componentsDict.Add(mine.ID, mine);
            componentsDict.Add(lab.ID, lab);
            componentsDict.Add(refinery.ID, refinery);
            componentsDict.Add(factory.ID, factory);
            StaticDataManager.ExportStaticData(componentsDict, "ComponentData.json");
        }
Пример #10
0
        public void TestMineInstalationFactory()
        {
            ComponentTemplateSD mine = MineInstallation();

            ComponentDesign mineDesign = GenericComponentFactory.StaticToDesign(mine, _faction.GetDataBlob <FactionTechDB>(), _game.StaticData);

            mineDesign.ComponentDesignAttributes[0].SetValue();
            Entity mineEntity = GenericComponentFactory.DesignToDesignEntity(_game, _faction, mineDesign);

            Assert.AreEqual(10, mineEntity.GetDataBlob <MineResourcesAtbDB>().ResourcesPerEconTick.Values.ElementAt(0));

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(mine.ID, mine);
            StaticDataManager.ExportStaticData(componentsDict, "MineComponentTest.json");
        }
Пример #11
0
        public void TestFactoryComponentCreation()
        {
            ComponentTemplateSD factory = Factory();

            ComponentDesigner facDesigner = new ComponentDesigner(factory, _faction.GetDataBlob <FactionTechDB>());

            facDesigner.ComponentDesignAttributes["Instalation Construction Points"].SetValue();
            ComponentDesign facDesign = facDesigner.CreateDesign(_faction);

            ConstructionAtbDB attributeDB = facDesign.GetAttribute <ConstructionAtbDB>();

            Assert.AreEqual(100, attributeDB.ConstructionPoints[ConstructionType.ShipComponents]);

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(factory.ID, factory);
            StaticDataManager.ExportStaticData(componentsDict, "FactoryComponentTest.json");
        }
Пример #12
0
        public void TestFactoryComponentCreation()
        {
            ComponentTemplateSD factory = Factory();

            ComponentDesign facDesign = GenericComponentFactory.StaticToDesign(factory, _faction.GetDataBlob <FactionTechDB>(), _game.StaticData);

            facDesign.ComponentDesignAttributes[0].SetValue();
            Entity facDesignEntity = GenericComponentFactory.DesignToDesignEntity(_game, _faction, facDesign);

            ConstructionAtbDB attributeDB = facDesignEntity.GetDataBlob <ConstructionAtbDB>();

            Assert.AreEqual(100, attributeDB.ConstructionPoints[ConstructionType.ShipComponents]);

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(factory.ID, factory);
            StaticDataManager.ExportStaticData(componentsDict, "FactoryComponentTest.json");
        }
Пример #13
0
        public void TestCargoComponentCreation()
        {
            ComponentTemplateSD cargo = GeneralCargo();

            ComponentDesign cargoDesign = GenericComponentFactory.StaticToDesign(cargo, _faction.GetDataBlob <FactionTechDB>(), _game.StaticData);

            cargoDesign.ComponentDesignAttributes[0].SetValue();
            Entity cargoEntity = GenericComponentFactory.DesignToDesignEntity(_game, _faction, cargoDesign);

            CargoStorageAtbDB attributeDB = cargoEntity.GetDataBlob <CargoStorageAtbDB>();


            CargoTypeSD cargotype = _game.StaticData.CargoTypes[attributeDB.CargoTypeGuid];

            Assert.AreEqual(100, attributeDB.StorageCapacity);

            Dictionary <Guid, ComponentTemplateSD> componentsDict = new Dictionary <Guid, ComponentTemplateSD>();

            componentsDict.Add(cargo.ID, cargo);
            StaticDataManager.ExportStaticData(componentsDict, "CargoComponentTest.json");
        }
Пример #14
0
        public void TestTechSave()
        {
            Dictionary <Guid, TechSD> techs = new Dictionary <Guid, TechSD>();
            TechSD enginePowerModMax        = new TechSD();

            enginePowerModMax.ID           = new Guid("b8ef73c7-2ef0-445e-8461-1e0508958a0e");
            enginePowerModMax.MaxLevel     = 7;
            enginePowerModMax.DataFormula  = "[Level] * 1.5";
            enginePowerModMax.Name         = "Maximum Engine Power Modifier";
            enginePowerModMax.Description  = "";
            enginePowerModMax.Category     = ResearchCategories.PowerAndPropulsion;
            enginePowerModMax.CostFormula  = "[Level] * 1";
            enginePowerModMax.Requirements = new Dictionary <Guid, int>();

            techs.Add(enginePowerModMax.ID, enginePowerModMax);

            TechSD enginePowerModMin = new TechSD();

            enginePowerModMin.ID           = new Guid("08fa4c4b-0ddb-4b3a-9190-724d715694de");
            enginePowerModMin.MaxLevel     = 7;
            enginePowerModMin.DataFormula  = "1.0 - [Level] * 0.05";
            enginePowerModMin.Name         = "Minimum Engine Power Modifier";
            enginePowerModMin.Description  = "";
            enginePowerModMin.Category     = ResearchCategories.PowerAndPropulsion;
            enginePowerModMin.CostFormula  = "[Level] * 1";
            enginePowerModMin.Requirements = new Dictionary <Guid, int>();

            techs.Add(enginePowerModMin.ID, enginePowerModMin);


            TechSD fuelUsage = new TechSD();

            fuelUsage.ID           = new Guid("8557acb9-c764-44e7-8ee4-db2c2cebf0bc");
            fuelUsage.MaxLevel     = 12;
            fuelUsage.DataFormula  = "1 - [Level] * 0.1";
            fuelUsage.Name         = "Fuel Consumption: 1 Litre per Engine Power Hour";
            fuelUsage.Description  = "";
            fuelUsage.Category     = ResearchCategories.PowerAndPropulsion;
            fuelUsage.CostFormula  = "[Level] * 1";
            fuelUsage.Requirements = new Dictionary <Guid, int>();
            techs.Add(fuelUsage.ID, fuelUsage);


            TechSD EngineTech1 = new TechSD();

            EngineTech1.ID           = new Guid("35608fe6-0d65-4a5f-b452-78a3e5e6ce2c");
            EngineTech1.MaxLevel     = 1;
            EngineTech1.DataFormula  = "0.2";
            EngineTech1.Name         = "Conventional Engine Technology";
            EngineTech1.Description  = "";
            EngineTech1.Category     = ResearchCategories.PowerAndPropulsion;
            EngineTech1.CostFormula  = "[Level] * 500";
            EngineTech1.Requirements = new Dictionary <Guid, int>();
            techs.Add(EngineTech1.ID, EngineTech1);

            TechSD EngineTech2 = new TechSD();

            EngineTech2.ID           = new Guid("c827d369-3f16-43ef-b112-7d5bcafb74c7");
            EngineTech2.MaxLevel     = 1;
            EngineTech2.DataFormula  = "5";
            EngineTech2.Name         = "Nuclear Thermal Engine Technology";
            EngineTech2.Description  = "";
            EngineTech2.Category     = ResearchCategories.PowerAndPropulsion;
            EngineTech2.CostFormula  = "[Level] * 2500";
            EngineTech2.Requirements = new Dictionary <Guid, int>();
            EngineTech2.Requirements.Add(new Guid("35608fe6-0d65-4a5f-b452-78a3e5e6ce2c"), 1);
            techs.Add(EngineTech2.ID, EngineTech2);

            TechSD EngineTech3 = new TechSD();

            EngineTech3.ID           = new Guid("db6818f3-99e9-46c1-b903-f3af978c38b2");
            EngineTech3.MaxLevel     = 1;
            EngineTech3.DataFormula  = "5";
            EngineTech3.Name         = "Nuclear Pulse Engine Technology";
            EngineTech3.Description  = "";
            EngineTech3.Category     = ResearchCategories.PowerAndPropulsion;
            EngineTech3.CostFormula  = "[Level] * 5000";
            EngineTech3.Requirements = new Dictionary <Guid, int>();
            EngineTech3.Requirements.Add(new Guid("c827d369-3f16-43ef-b112-7d5bcafb74c7"), 1);
            techs.Add(EngineTech3.ID, EngineTech3);

            TechSD EngineTech4 = new TechSD();

            EngineTech4.ID           = new Guid("f3f10e56-9345-40cc-af42-342e7240355d");
            EngineTech4.MaxLevel     = 1;
            EngineTech4.DataFormula  = "5";
            EngineTech4.Name         = "Ion Drive Technology";
            EngineTech4.Description  = "";
            EngineTech4.Category     = ResearchCategories.PowerAndPropulsion;
            EngineTech4.CostFormula  = "[Level] * 10000";;
            EngineTech4.Requirements = new Dictionary <Guid, int>();
            EngineTech4.Requirements.Add(new Guid("db6818f3-99e9-46c1-b903-f3af978c38b2"), 1);
            techs.Add(EngineTech4.ID, EngineTech4);

            StaticDataManager.ExportStaticData(techs, "TechnologyDataExportTest.json");
        }
Пример #15
0
        public void TestExport()
        {
            WeightedList <AtmosphericGasSD> atmoGases = new WeightedList <AtmosphericGasSD>();
            AtmosphericGasSD gas = new AtmosphericGasSD();

            gas.BoilingPoint   = 100;
            gas.MeltingPoint   = 0;
            gas.ChemicalSymbol = "H20";
            gas.Name           = "Water";
            gas.IsToxic        = false;

            atmoGases.Add(1.0, gas);

            gas.BoilingPoint   = 100;
            gas.MeltingPoint   = 0;
            gas.ChemicalSymbol = "H2O";
            gas.Name           = "Water Second take";
            gas.IsToxic        = false;

            atmoGases.Add(1.0, gas);

            StaticDataManager.ExportStaticData(atmoGases, "AtmoGasesExportTest.json");

            List <CommanderNameThemeSD> nameThemes = new List <CommanderNameThemeSD>();
            CommanderNameThemeSD        nameTheme  = new CommanderNameThemeSD();

            nameTheme.NameList  = new List <CommanderNameSD>();
            nameTheme.ThemeName = "The Creators";

            CommanderNameSD name = new CommanderNameSD();

            name.First    = "Greg";
            name.Last     = "Nott";
            name.IsFemale = false;

            nameTheme.NameList.Add(name);

            name.First    = "Rod";
            name.Last     = "Serling";
            name.IsFemale = false;

            nameTheme.NameList.Add(name);

            nameThemes.Add(nameTheme);

            StaticDataManager.ExportStaticData(nameThemes, "CommanderNameThemeExportTest.json");

            StaticDataManager.ExportStaticData(VersionInfo.PulsarVersionInfo, "VersionInfoExportTest.vinfo");

            List <MineralSD> minList = new List <MineralSD>();
            MineralSD        min     = new MineralSD();

            min.Abundance = new Dictionary <BodyType, double>();
            min.Abundance.Add(BodyType.Asteroid, 0.01);
            min.Abundance.Add(BodyType.Comet, 0.05);
            min.Abundance.Add(BodyType.DwarfPlanet, 0.075);
            min.Abundance.Add(BodyType.GasDwarf, 0.1);
            min.Abundance.Add(BodyType.GasGiant, 1.0);
            min.Abundance.Add(BodyType.IceGiant, 0.5);
            min.Abundance.Add(BodyType.Moon, 0.5);
            min.Abundance.Add(BodyType.Terrestrial, 1.0);
            min.ID          = Guid.NewGuid();
            min.Name        = "Sorium";
            min.Description = "des";
            minList.Add(min);

            StaticDataManager.ExportStaticData(minList, "MineralsExportTest.json");

            //Dictionary<ID, TechSD> techs = Tech();
            //TechSD tech1 = new TechSD();
            //tech1.Name = "Trans-Newtonian Technology";
            //tech1.Requirements = new Dictionary<ID, int>();
            //tech1.Description = "Unlocks almost all other technology.";
            //tech1.Cost = 1000;
            //tech1.Category = ResearchCategories.ConstructionProduction;
            //tech1.ID = ID.NewGuid();

            //TechSD tech2 = new TechSD();
            //tech2.Name = "Construction Rate";
            //tech2.Requirements = new Dictionary<ID, int>();
            //tech2.Requirements.Add(tech1.ID, 0);
            //tech2.Description = "Boosts Construction Rate by 12 BP";
            //tech2.Cost = 3000;
            //tech2.Category = ResearchCategories.ConstructionProduction;
            //tech2.ID = ID.NewGuid();

            //techs.Add(tech1.ID, tech1);
            //techs.Add(tech2.ID, tech2);



            //StaticDataManager.ExportStaticData(techs, "./TechnologyDataExportTest.json");

            //InstallationSD install = new InstallationSD();
            //install.Name = "Mine";
            //install.Description = "Employs population to mine transnewtonian resources.";
            //install.PopulationRequired = 1;
            //install.CargoSize = 1;
            //install.BaseAbilityAmounts = new Dictionary<AbilityType, int>();
            //install.BaseAbilityAmounts.Add(AbilityType.Mine, 1);
            //install.TechRequirements = new List<ID>();
            //install.TechRequirements.Add(tech1.ID); //use trans-newtonian techology you just added to the tech list
            //install.ResourceCosts = new Dictionary<ID, int>();
            //install.ResourceCosts.Add(min.ID,60); //use Sorium that you just added to the mineral list
            //install.WealthCost = 120;
            //install.BuildPoints = 120;

            //installations.Add(install);



            //ComponentAbilitySD launchAbility = new ComponentAbilitySD();
            //launchAbility.Ability = AbilityType.LaunchMissileSize;
            //launchAbility.AbilityAmount = new List<float>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
            //launchAbility.CrewAmount = new List<float>() { 3, 6, 9, 12, 15, 18, 21, 24, 27, 30};
            ////launchAbility.ID = ID.NewGuid();
            //launchAbility.Name = "Missile Launcher Size";
            //launchAbility.Description = "Can fire a missile of this size or smaller";
            //launchAbility.WeightAmount = new List<float>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
            //launchAbility.TechRequirements = new List<ID>() { };

            //ComponentAbilitySD reloadAbility = new ComponentAbilitySD();
            //reloadAbility.Name = "Missile Launcher Reload Rate";
            //reloadAbility.Description = "Speed at which this launcher can reload from a magazine";
            ////reloadAbility.ID = ID.NewGuid();
            //reloadAbility.Ability = AbilityType.ReloadRateFromMag;
            //reloadAbility.AbilityAmount = new List<float>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
            //reloadAbility.CrewAmount = new List<float>() { };

            //ComponentSD missileLauncher = new ComponentSD();
            //missileLauncher.ComponentAbilitySDs = new List<ComponentAbilitySD>() { launchAbility, reloadAbility};
            //missileLauncher.Name = "MissileLauncher";
            //missileLauncher.Description = "Can launch Missiles and be reloaded via a magazine";
            //missileLauncher.ID = ID.NewGuid();

            ////StaticDataManager.ExportStaticData(launchAbility, "./launcherabilitytest.json");
            ////StaticDataManager.ExportStaticData(reloadAbility, "./launcherabilitytest.json");
            //Dictionary<ID, ComponentSD> components = new Dictionary<ID, ComponentSD>();
            //components.Add(missileLauncher.ID, missileLauncher);
            //StaticDataManager.ExportStaticData(components, "./Componentstest.json");

            // test export of galaxy settings:
            GalaxyFactory gf = new GalaxyFactory(true, 1);

            StaticDataManager.ExportStaticData(gf.Settings, "SystemGenSettings.json");
        }
Пример #16
0
 public void ExportToFile()
 {
     StaticDataManager.ExportStaticData(_staticData.ComponentTemplates, "NewComponentData.json");
 }