void ContstructBar() { if (connectedVertInLayerDefOrder.Count == 6) { StaticBar b0 = Instantiate(barPrefab, BarObjHolder); b0.SetupBar(bar0pos[0], bar0pos[1], thickness, 0, VertexType); allBars[0] = b0; StaticBar b1 = Instantiate(barPrefab, BarObjHolder); b1.SetupBar(bar1pos[0], bar1pos[1], thickness, 1, VertexType); allBars[1] = b1; StaticBar b2 = Instantiate(barPrefab, BarObjHolder); b2.SetupBar(bar2pos[0], bar2pos[1], thickness, 2, VertexType); allBars[2] = b2; StaticBar b3 = Instantiate(barPrefab, BarObjHolder); b3.SetupBar(bar3pos[0], bar3pos[1], thickness, 3, VertexType); allBars[3] = b3; StaticBar b4 = Instantiate(barPrefab, BarObjHolder); b4.SetupBar(bar4pos[0], bar4pos[1], thickness, 4, VertexType); allBars[4] = b4; StaticBar b5 = Instantiate(barPrefab, BarObjHolder); b5.SetupBar(bar5pos[0], bar5pos[1], thickness, 5, VertexType); allBars[5] = b5; } }
public double Add(double a, double b) { return(StaticBar.Add(a, b)); }