public StatesTypes NextMove() { // Find next move from current state and input StatesTypes nextMove = _currentState.NextAction(); // Find next state from current state and input _currentState = _currentState.NextState(); return(nextMove); }
public bool DoNextMove(StatesTypes move) { bool inside = true; switch (move) { //TODO Alter so it changes an ACreature objects Tile values instead case StatesTypes.NORTH: _headrow--; break; case StatesTypes.SOUTH: _headrow++; break; case StatesTypes.EAST: _headcol++; break; case StatesTypes.WEST: _headcol--; break; } //TODO Alter somehow // check if snake is moving outside playground if (_headrow == maxHeight || _headrow == -1 || _headcol == maxWidth || _headcol == -1) { inside = false; // snake is outside playground } else { PrintPlayground(); // snake still inside } return(inside); }