private void TutorialInput() { if (selectedInput == SelectedInput.Arrows || actualMode == GameMode.Singleplayer) { if (InputManager.Instance.GetAxis("Horizontal_1") > 0 && InputManager.Instance.GetAxis("Vertical_1") > 0) { EstAct = StatesTutorial.Tutorial; } if (InputManager.Instance.GetAxis("Horizontal_1") < 0) { EstAct = StatesTutorial.Finalizado; CheckTutorialFinish(); } } else { if (InputManager.Instance.GetAxis("Horizontal_2") > 0 && InputManager.Instance.GetAxis("Vertical_2") > 0) { EstAct = StatesTutorial.Tutorial; } if (InputManager.Instance.GetAxis("Horizontal_2") < 0) { EstAct = StatesTutorial.Finalizado; CheckTutorialFinish(); } } }
void Start() { EstAct = StatesTutorial.Calibrando; }