// Update is called once per frame void Update() { if (bodymenager == null) { return; } bodies = bodymenager.GetData(); if (bodies == null) { return; } foreach (var body in bodies) { if (body == null) { continue; } if (body.IsTracked) { gmenager.shand = body.HandRightState; Debug.Log(gmenager.shand); hand.stateofhand.text = state.GetRPSSTATE(body.HandRightState); // Debug.Log("done"); } } }
public void Game() { Clean(); hand = statehand.GetRPSSTATE(shand); playerhand.playerstate.text = hand; pc = r.Pcroll(); pcstate.pcshandtate.text = pc; score = win.CheckWinner(hand, pc); if (score == "Player") { scoreplayer++; } if (score == "PC") { scorepc++; } plscore.playerpoints.text = "Your score : " + scoreplayer; pcscr.pcpoints.text = "PC score : " + scorepc; }