private void Awake() { statemachine_ = new Statemachine(gameObject); statemachine_.SetState(new SomeDefault()); world_handler_reference_ = GameObject.Find("World").GetComponent <WorldHandler>(); }
private void Awake() { statemachine_ = new Statemachine(gameObject); statemachine_.SetState(new SomeDefault()); world_handler_reference_ = GameObject.Find("World").GetComponent <WorldHandler>(); }