// Update is called once per frame void Update() { if (pause) { return; } stateinfo.GetStatesInfo(anim.GetCurrentAnimatorStateInfo(0)); UpdateThis(); }
public virtual void FixedUpdatethis() { if (PauseManager.GameIsPaused) { return; } stateinfo.GetStatesInfo(anim.GetCurrentAnimatorStateInfo(0)); if (PunchFailed && (stateinfo.HardpunchFailed || stateinfo.NormalPunchFailed)) { anim.SetBool("PunchFailed", false); PunchFailed = false; } }