Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (pause)
     {
         return;
     }
     stateinfo.GetStatesInfo(anim.GetCurrentAnimatorStateInfo(0));
     UpdateThis();
 }
Пример #2
0
 public virtual void FixedUpdatethis()
 {
     if (PauseManager.GameIsPaused)
     {
         return;
     }
     stateinfo.GetStatesInfo(anim.GetCurrentAnimatorStateInfo(0));
     if (PunchFailed && (stateinfo.HardpunchFailed || stateinfo.NormalPunchFailed))
     {
         anim.SetBool("PunchFailed", false);
         PunchFailed = false;
     }
 }