private void EndScreen() { Time.timeScale = 1.0f; menuState.SetActive(false); playState.transform.Find("Canvas").GetComponent <Canvas>().enabled = false; endState.SetActive(true); curStateUI = endState.GetComponent <StateUI>(); curStateUI.SetActive(); }
private void Menu() { menuState = GameObject.Find("MenuState"); playState = GameObject.Find("PlayState"); endState = GameObject.Find("EndState"); Time.timeScale = 1.0f; menuState.SetActive(true); //playState.SetActive(false); playState.transform.Find("Canvas").GetComponent <Canvas>().enabled = false; endState.SetActive(false); curStateUI = menuState.GetComponent <StateUI>(); curStateUI.SetActive(); }