/** Saves all game state data to permant storage. */ public void Save() { if (!Loaded) { Trace.LogWarning("Tried to save game before game was initialized."); return; } DateTime startTime = DateTime.Now; CoM.Profile.SaveVersion = SAVE_VERSION; CoM.Profile.SaveTimeStamp = DateTime.Now; StateStorage.SaveData("Characters", CharacterList); StateStorage.SaveData("Parties", PartyList); StateStorage.SaveData("ExploredDungeon", ExploredDungeon); StateStorage.SaveData("Store", Store); StateStorage.SaveData("GameStats", GameStats); StateStorage.SaveData("SpawnData", SpawnManager); StateStorage.SaveData("Profile", CoM.Profile); TimeSpan delta = (DateTime.Now - startTime); Trace.Log("Game saved. [" + delta.TotalMilliseconds.ToString("0.0") + "ms]"); }
private void testDataSerialization() { var dataObject = new TestClass(); StateStorage.SaveData("TestClass", dataObject); ValidateReadWrite(); }
/** Writes all static game data to storage with optional compression */ public static void WriteStaticDataToStorage(bool compression = false) { StateStorage.SaveData("Dungeon", Dungeon, compression); StateStorage.SaveData("Guilds", Guilds, compression); StateStorage.SaveData("Races", Races, compression); StateStorage.SaveData("ItemClasses", ItemClasses, compression); StateStorage.SaveData("ItemTypes", ItemTypes, compression); StateStorage.SaveData("Items", Items, compression); StateStorage.SaveData("MonsterClasses", MonsterClasses, compression); StateStorage.SaveData("MonsterTypes", MonsterTypes, compression); StateStorage.SaveData("Monsters", Monsters, compression); StateStorage.SaveData("SpellClasses", SpellClasses, compression); StateStorage.SaveData("Spells", Spells, compression); }
/** Writes out each object in library, reads it back in, and makes sure they are the same */ private bool Validate <T>(DataLibrary <T> library) where T : NamedDataObject { List <string> differences = new List <string>(); foreach (NamedDataObject item in library) { StateStorage.SaveData("validationtest", item); object loadedItem = StateStorage.LoadData <T>("validationtest"); if (!Util.CompareProperites(item, loadedItem, ref differences)) { Trace.LogWarning("Validation failed on " + typeof(T) + ": " + String.Join(",", differences.ToArray()) + "]"); return(false); } } Trace.Log("Validation passed for " + typeof(T)); return(true); }
void OnToggleChanged(Toggle t, string name, PageType pt, bool isOn, GameObject child) { if (isOn) { m_CurContestRankingToggle = null; CustomAudio.GetInstance().PlayCustomAudio(1003); if (pt == PageType.ePT_Chess) { m_CurContestRankingToggle = t.gameObject; if (ContestGameDataDictionary.ContainsKey(t.gameObject)) { string [] ValueString = ContestGameDataDictionary[t.gameObject].Split('|'); if (ValueString.Length == 2) { long ContestID = 0; long.TryParse(ValueString[0], out ContestID); int PlayetNumber = 0; int.TryParse(ValueString[1], out PlayetNumber); CGameContestRankingTifings.GetChessRankingInstance().SetSelectContestID(ContestID); CGameContestRankingTifings.GetChessRankingInstance().CreateGameRankingPlayerUIOjbect(PlayetNumber, true); } } CGameContestRankingTifings.GetChessRankingInstance().ResetChessRanking(); } else if (pt == PageType.ePT_Activity) { GameObject obj = t.transform.Find("ImageSpot").gameObject; if (obj.activeSelf) { NeedClick--; obj.SetActive(false); StateStorage.SaveData(pt + ":" + name, true); } } } if (child != null) { child.SetActive(isOn); } }
bool HandleStepInfo(uint _msgType, UMessage _ms) { m_ActionsList.Clear(); long nVideoid = _ms.ReadLong(); //录像ID byte nIndex = _ms.ReadByte(); //第几局 byte res = _ms.ReadByte(); //是否成功 1成功有数据 0没有 if (res == 0) { return(false); } ushort nSize = _ms.ReaduShort(); //有多少条数据 for (int i = 0; i < nSize; i++) { VideoAction ac = new VideoAction(); float nTime = _ms.ReadSingle(); //发生时间 ac.userId = _ms.ReadUInt(); //做这个事件的useid ushort nAction = _ms.ReaduShort(); //事件编号 ac.vai = (VideoActionInfo_Enum)nAction; ushort nParameterNum = _ms.ReaduShort(); //有多少参数 for (int k = 0; k < nParameterNum; k++) { int nParameter = _ms.ReadInt(); // ac.list.Add(nParameter); } m_ActionsList.Add(ac); } String key = nVideoid + ":" + nIndex; StateStorage.SaveData(key, m_ActionsList); StartPlay(nIndex); return(true); }
public static void SaveSettings() { if (!IsLoaded) { Trace.LogWarning("Tried saving settings, but settings are not yet loaded."); return; } XElement node = new XElement("Settings"); XElement subNode; subNode = new XElement("General"); General.WriteNode(subNode); node.Add(subNode); subNode = new XElement("Advanced"); Advanced.WriteNode(subNode); node.Add(subNode); StateStorage.SaveData("Settings", node); PlayerPrefs.Save(); }
/// <summary> /// 保存游戏排行榜数据 /// </summary> public void SaveContestRankingData() { StateStorage.SaveData <SerializableDictionary <long, SerializableDictionary <int, CPlayerRankingInfo> > >(Key, ContestRankingDataDictionary); }
/** Saves just the characters. */ public void SaveCharacters() { StateStorage.SaveData("Characters", CharacterList); }