/// <summary> /// Raise when a state is saved /// </summary> /// <param name="sender">Object who raised the event</param> /// <param name="stateName">User friendly name for saved state</param> public static void OnStateSaved(object sender, string stateName) { StateSaved?.Invoke(sender, new StateSavedEventArgs(stateName)); }
public void OnStateSaved(int index) { StateSaved?.Invoke(index); }
public void OnStateSaved() { StateSaved?.Invoke(); }
protected void SaveState() => StateSaved?.Invoke();
protected virtual void OnStateSaved(StateSaveEventArgs e) { StateSaved?.Invoke(this, e); }