public JumpToState(StatePatternAI statePatternAI) { m_statePatternAI = statePatternAI; }
public ExhaustState(StatePatternAI statePatternAI) { m_statePatternAI = statePatternAI; }
public ChasingState(StatePatternAI statePatternAI) { m_statePatternAI = statePatternAI; }
public AttackState(StatePatternAI statePatternAI) { m_statePatternAI = statePatternAI; }
public EmergeState(StatePatternAI statePatternAI) { m_statePatternAI = statePatternAI; }