private void ConfigDefault() { //coin coinNum = 0; player = GameObject.FindGameObjectWithTag("Player") as GameObject; playerRigidbody2D = player.GetComponent <Rigidbody2D>(); statePanel = GameObject.FindGameObjectWithTag("StatePanel"); spController = statePanel.GetComponent <StatePanelController>(); cac = GameObject.FindGameObjectWithTag("CoinAreaController").GetComponent <CoinAreaController>(); psEffect = Resources.Load("Partcles/PS_BloodEffect") as GameObject; canvasDamage = Resources.Load("CanvasDamage") as GameObject; pc = GetComponentInParent <PlayerController>(); isRecoverArmor = true; render = gameObject.GetComponentInParent <SpriteRenderer>(); originalColor = render.color; if (invincibilityTime == 0) { invincibilityTime = 2.0f; } if (canvasDamageOffsetY == 0) { canvasDamageOffsetY = 0.5f; } if (receiveRepelVectorScale == 0.0f) { receiveRepelVectorScale = 1.0f; } isReceiveDamage = true; }
// Use this for initialization void Start() { menuState = MenuState.None; actionState = ActionState.None; pickedBlockType = BlockType.None; pickedBlock = null; didMenuChange = false; elapsedTime = 0.0f; blockCount = 0; mainCamera = Camera.main; gameObjectController = FindObjectOfType <GameObjectController>(); statePanelController = FindObjectOfType <StatePanelController>(); raycastPoint = GameObject.Find("RaycastPoint"); leapEventSystem = GameObject.Find("LeapEventSystem"); canvas = GameObject.Find("Canvas"); mainPanel = GameObject.Find("MainPanel"); settingsPanel = GameObject.Find("SettingsPanel"); addPanel = GameObject.Find("AddPanel"); editPanel = GameObject.Find("EditPanel"); UpdateBackgroundColor(0.125f, 0.125f, 0.125f); raycastPoint.SetActive(false); canvas.SetActive(false); mainPanel.SetActive(false); settingsPanel.SetActive(false); addPanel.SetActive(false); editPanel.SetActive(false); }
// Use this for initialization void Start() { SP = this; //selectionPanel.SetActive (true); //solvePanel.SetActive (false); RedText.text = "Select"; BlueText.text = "Select"; }