public bool Matches(object stateIdentifier) { if (stateIdentifier == null) { return(false); } if (stateIdentifier is IStateMachineState) { return(StateName.Equals(((IStateMachineState)stateIdentifier).StateName)); } if (stateIdentifier is string) { return(((string)stateIdentifier).Equals(StateIdentifier.ToString(), StringComparison.CurrentCultureIgnoreCase)); } if (StateIdentifier is string) { return(((string)StateIdentifier).Equals(stateIdentifier.ToString(), StringComparison.CurrentCultureIgnoreCase)); } if (StateIdentifier is IComparable) { return(((IComparable)StateIdentifier).CompareTo(stateIdentifier) == 0); } return(StateIdentifier.Equals(stateIdentifier)); }
public bool Equals(ICityStateZipData other) { return(City.Equals(other.City, StringComparison.CurrentCultureIgnoreCase) && StateName.Equals(other.StateName, StringComparison.CurrentCultureIgnoreCase) && StateAbbreviation.Equals(other.StateAbbreviation, StringComparison.CurrentCultureIgnoreCase) && ZipCode.Equals(other.ZipCode, StringComparison.CurrentCultureIgnoreCase)); }
protected override void ApplyState(State upcomingState) { var eventsToPersist = new List <object>(); if (upcomingState.DomainEvents != null) { foreach (var domainEvent in upcomingState.DomainEvents) { eventsToPersist.Add(domainEvent); } } if (!StateName.Equals(upcomingState.StateName) || upcomingState.Timeout.HasValue) { eventsToPersist.Add(new StateChangeEvent(upcomingState.StateName, upcomingState.Timeout)); } if (eventsToPersist.Count == 0) { base.ApplyState(upcomingState); } else { var nextData = StateData; // upcomingState.StateData; var handlersExecutedCounter = 0; PersistAll(eventsToPersist, @event => { handlersExecutedCounter++; if (@event is TEvent) { nextData = ApplyEvent((TEvent)@event, nextData); } if (handlersExecutedCounter == eventsToPersist.Count) { base.ApplyState(upcomingState.Using(nextData)); if (upcomingState.AfterTransitionHandler != null) { upcomingState.AfterTransitionHandler(upcomingState.StateData); } } }); } }
public override bool Equals(object o) { if (this == o) { return(true); } if (!(o is BlockingState)) { return(false); } BlockingState that = (BlockingState)o; if (BlockedId != null ? !BlockedId.Equals(that.BlockedId) : that.BlockedId != null) { return(false); } if (StateName != null ? !StateName.Equals(that.StateName) : that.StateName != null) { return(false); } if (Service != null ? !Service.Equals(that.Service) : that.Service != null) { return(false); } if (!BlockChange.Equals(that.BlockChange)) { return(false); } if (!BlockEntitlement.Equals(that.BlockEntitlement)) { return(false); } if (!BlockBilling.Equals(that.BlockBilling)) { return(false); } if (EffectiveDate != null ? EffectiveDate.CompareTo(that.EffectiveDate) != 0 : that.EffectiveDate != null) { return(false); } return(Type == that.Type); }
public bool ChangeState(StateName name) { if (m_currentState.Equals(name)) { return(false); } IState curr = CurrentState(); IState next_state = StateAt(name); if (next_state != null) { m_currentState = name; curr.Exit(); next_state.Enter(); } else { next_state = StateAt(StateName.IDLE); m_currentState = StateName.IDLE; curr.Exit(); next_state.Enter(); } return(true); }
public bool Equals(StateNode pOtherNode) { return(StateName.Equals(pOtherNode?.StateName)); }
/// <summary> /// Returns true if ProcessInfo instances are equal /// </summary> /// <param name="other">Instance of ProcessInfo to be compared</param> /// <returns>Boolean</returns> public bool Equals(ProcessInfo other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Id == other.Id || Id != null && Id.Equals(other.Id) ) && ( StateName == other.StateName || StateName != null && StateName.Equals(other.StateName) ) && ( ActivityName == other.ActivityName || ActivityName != null && ActivityName.Equals(other.ActivityName) ) && ( SchemeId == other.SchemeId || SchemeId != null && SchemeId.Equals(other.SchemeId) ) && ( SchemeCode == other.SchemeCode || SchemeCode != null && SchemeCode.Equals(other.SchemeCode) ) && ( PreviousState == other.PreviousState || PreviousState != null && PreviousState.Equals(other.PreviousState) ) && ( PreviousStateForDirect == other.PreviousStateForDirect || PreviousStateForDirect != null && PreviousStateForDirect.Equals(other.PreviousStateForDirect) ) && ( PreviousStateForReverse == other.PreviousStateForReverse || PreviousStateForReverse != null && PreviousStateForReverse.Equals(other.PreviousStateForReverse) ) && ( PreviousActivity == other.PreviousActivity || PreviousActivity != null && PreviousActivity.Equals(other.PreviousActivity) ) && ( PreviousActivityForDirect == other.PreviousActivityForDirect || PreviousActivityForDirect != null && PreviousActivityForDirect.Equals(other.PreviousActivityForDirect) ) && ( PreviousActivityForReverse == other.PreviousActivityForReverse || PreviousActivityForReverse != null && PreviousActivityForReverse.Equals(other.PreviousActivityForReverse) ) && ( ParentProcessId == other.ParentProcessId || ParentProcessId != null && ParentProcessId.Equals(other.ParentProcessId) ) && ( RootProcessId == other.RootProcessId || RootProcessId != null && RootProcessId.Equals(other.RootProcessId) ) && ( InstanceStatus == other.InstanceStatus || InstanceStatus != null && InstanceStatus.Equals(other.InstanceStatus) ) && ( Transitions == other.Transitions || Transitions != null && Transitions.SequenceEqual(other.Transitions) ) && ( History == other.History || History != null && History.SequenceEqual(other.History) ) && ( ProcessParameters == other.ProcessParameters || ProcessParameters != null && ProcessParameters.Equals(other.ProcessParameters) )); }