Пример #1
0
    void Start()
    {
        agent        = GetComponentInChildren <NavMeshAgent>();
        Player       = GameObject.FindGameObjectWithTag("Player");
        stateManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <StateManagaer>();

        DefaultSpeed = stateManager.EnemyBaseStats.Speed;
        ChasingSpeed = DefaultSpeed + 3;
        GetComponent <Health>().SetHealth(stateManager.EnemyBaseStats.Health);
    }
Пример #2
0
 protected override void Start()
 {
     stateManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <StateManagaer>();
     base.Start();
 }
Пример #3
0
 void Start()
 {
     stateManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <StateManagaer>();
 }