void Start() { agent = GetComponentInChildren <NavMeshAgent>(); Player = GameObject.FindGameObjectWithTag("Player"); stateManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <StateManagaer>(); DefaultSpeed = stateManager.EnemyBaseStats.Speed; ChasingSpeed = DefaultSpeed + 3; GetComponent <Health>().SetHealth(stateManager.EnemyBaseStats.Health); }
protected override void Start() { stateManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <StateManagaer>(); base.Start(); }
void Start() { stateManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <StateManagaer>(); }