private void Awake() { Authority = new StateInt(); Owner = new StateInt(); Authority.OnChanged += Authority_OnChanged; }
private void Awake() { activePower = new StateInt(0, ActivePower_OnChanged); player = GetComponent <Player>(); }
public static extern void Get(StateInt parameter, out int values);
private void Awake() { Authority = new StateInt(); Owner = new StateInt(); }
public static extern int Get(StateInt parameter);