// Update is called once per frame void Update() { RestrictRigidbodyAngle(); RestrictRigidbodyVelocity(); ImageOrientation(); animator.SetFloat("FlatdeckVelocity", Mathf.Abs(rigidbody.velocity.x)); if (Input.GetButtonDown("Fire1")) { stateHandler.ChangeState("playerController"); } }
public void ChangeState(string state) { stateHandler.ChangeState(state); }