Пример #1
0
        public void OnEnter(IContext context)
        {
            var playerbehaviour = (context as PlayerContext).Behaviour;

            playerbehaviour.SetMovement(false);
            listener = new StateEventTransitionSubscription
            {
                Subscribeable = UnityEngine.Resources.Load("Events/ClosePauseMenu") as Luke.GameEvent
            };
        }
Пример #2
0
        public void OnEnter(IContext context)
        {
            subscription_interaction = new StateEventTransitionSubscription {
                Subscribeable = UnityEngine.Resources.Load("Events/InteractionStart") as Luke.GameEvent
            };

            subscription_pause = new StateEventTransitionSubscription
            {
                Subscribeable = UnityEngine.Resources.Load("Events/OpenPauseMenu") as Luke.GameEvent
            };
        }