public uint GetBuffEffectType() { uint type = 0; Dictionary <uint, stBuffData> .Enumerator iter = buffDic.GetEnumerator(); while (iter.MoveNext()) { var buff = iter.Current; BuffDataBase db = GetBuffDataBase(buff.Key); if (db != null) { string[] effectArray = db.effectid.Split('_'); for (int i = 0; i < effectArray.Length; i++) { string effectid = effectArray[i]; uint id = uint.Parse(effectid); StateDataBase stateBase = GameTableManager.Instance.GetTableItem <StateDataBase>(id); if (stateBase != null) { if (stateBase.typeid == (int)EffectType.DINGSHEN) { type |= (uint)BuffEffectType.CANNOT_MOVE; break; } } } } } Dictionary <uint, stBuffData> .Enumerator iterbuff = buffDic.GetEnumerator(); while (iterbuff.MoveNext()) { var buff = iterbuff.Current; BuffDataBase db = GetBuffDataBase(buff.Key); if (db != null) { string[] effectArray = db.effectid.Split('_'); for (int i = 0; i < effectArray.Length; i++) { string effectid = effectArray[i]; uint id = uint.Parse(effectid); StateDataBase stateBase = GameTableManager.Instance.GetTableItem <StateDataBase>(id); if (stateBase != null) { if (stateBase.typeid == (int)EffectType.JINGU) { type |= (uint)BuffEffectType.CANNOT_USEITEM; break; } } } } } Dictionary <uint, stBuffData> .Enumerator iterDic = buffDic.GetEnumerator(); while (iterDic.MoveNext()) { var buff = iterDic.Current; BuffDataBase db = GetBuffDataBase(buff.Key); if (db != null) { string[] effectArray = db.effectid.Split('_'); for (int i = 0; i < effectArray.Length; i++) { string effectid = effectArray[i]; uint id = uint.Parse(effectid); StateDataBase stateBase = GameTableManager.Instance.GetTableItem <StateDataBase>(id); if (stateBase != null) { if (stateBase.typeid == (int)EffectType.CHENMO) { type |= (uint)BuffEffectType.CANOT_USESKILL; break; } } } } } return(type); }
void LoadData() { my = (StateDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_States.asset", typeof(StateDataBase)); }