/// <inheritdoc /> protected override void NextState() { StateBuffer.Put(Generate().ToLittleEndian()); }
/// <inheritdoc /> protected override void NextState() { _csPrng.GetKeystream(_stateBuf, 0, StateSize); StateBuffer.Put(_stateBuf); }
/// <inheritdoc /> protected override void NextState() { StateBuffer.Put(Generate().ToLittleEndian()); }
/// <inheritdoc /> protected override void NextState() { _csPrng.GetKeystream(_stateBuf, 0, StateSize); StateBuffer.Put(_stateBuf); }