Пример #1
0
 //public bool crawl = false;
 void Awake()
 {
     knifeCollider.gameObject.SetActive(false);
     pv = GetComponent <PhotonView>();
     if (pv.isMine)
     {
         //rader.playerPos = tr;
         ps  = GetComponent <PlayerState>();
         sbm = GetComponentInChildren <StateBarManager>();
         rb  = GetComponent <Rigidbody>();
         om  = GetComponent <OptionManager>();
         fs  = GetComponent <FireScript>();
         cc  = GetComponent <CheckCollider>();
         Camera.main.GetComponent <CameraControl>().Player  = this.gameObject;
         Camera.main.GetComponent <CameraControl>().enabled = true;
     }
     else
     {
         //anim = null;
         scopeOverlay    = null;
         cameraTransform = null;
         camPivot        = null;
         //rb.isKinematic = true;
         //this.enabled = false;
     }
 }
 // Use this for initialization
 void Start()
 {
     //suc = transform.root.GetComponentInChildren<StateUIControl>();
     pv = transform.root.GetComponent <PhotonView>();
     if (pv.isMine)
     {
         sbm = transform.root.GetComponentInChildren <StateBarManager>();
         pm  = transform.root.GetComponent <ParticleManager>();
         ps  = transform.root.GetComponent <PlayerState>();
         cm  = transform.root.GetComponent <CharacterMove>();
     }
 }
Пример #3
0
    public float ReloadTime; //재장전 시간


    void Awake()
    {
        fireObject        = (GameObject)Resources.Load("Bullet1");
        fireObjectRb      = fireObject.GetComponent <Rigidbody>();
        emptyFireObject   = (GameObject)Resources.Load("Bullet2");
        emptyFireObjectRb = emptyFireObject.GetComponent <Rigidbody>();
        pv  = GetComponent <PhotonView>();
        sfx = GetComponent <AudioSource>();
        //suc = GetComponentInChildren<StateUIControl>();
        sbm   = GetComponentInChildren <StateBarManager>();
        kar98 = Resources.Load <AudioClip>("Sounds\\Kar98");
        ps    = GetComponent <PlayerState>();
        //pm = transform.root.GetComponentInChildren<ParticleManager>();
    }
 void Awake()
 {
     pv = GetComponent <PhotonView>();
     if (pv.isMine)
     {
         ps      = GetComponent <PlayerState>();
         om      = GetComponent <OptionManager>();
         idb     = GetComponentInChildren <ItemDatabase>();
         iv      = GetComponentInChildren <Inventory>();
         fs      = GetComponent <FireScript>();
         menuPos = GameObject.Find("MenuPos");
         sbm     = GetComponentInChildren <StateBarManager>();
     }
     pickUpAnimCheck = false;
 }
Пример #5
0
 void Awake()
 {
     pv              = GetComponent <PhotonView>();
     camCon          = Camera.main.GetComponent <CameraControl>();
     optionManager   = GetComponent <OptionManager>();
     charMove        = GetComponent <CharacterMove>();
     fireScript      = GetComponent <FireScript>();
     currHp          = Constants.initHp;
     renderers       = GetComponentsInChildren <MeshRenderer>();
     skinRenderers   = GetComponentsInChildren <SkinnedMeshRenderer>();
     colliders       = GetComponentsInChildren <Collider>();
     canvas          = GetComponentsInChildren <Canvas>();
     checkColliderCs = GetComponent <CheckCollider>();
     sbm             = GetComponentInChildren <StateBarManager>();
     if (!pv.isMine)
     {
         otherUIobj.SetActive(false);
         gameOverUIobj.SetActive(false);
         deathCamPivot.SetActive(false);
     }
 }