//public bool crawl = false; void Awake() { knifeCollider.gameObject.SetActive(false); pv = GetComponent <PhotonView>(); if (pv.isMine) { //rader.playerPos = tr; ps = GetComponent <PlayerState>(); sbm = GetComponentInChildren <StateBarManager>(); rb = GetComponent <Rigidbody>(); om = GetComponent <OptionManager>(); fs = GetComponent <FireScript>(); cc = GetComponent <CheckCollider>(); Camera.main.GetComponent <CameraControl>().Player = this.gameObject; Camera.main.GetComponent <CameraControl>().enabled = true; } else { //anim = null; scopeOverlay = null; cameraTransform = null; camPivot = null; //rb.isKinematic = true; //this.enabled = false; } }
// Use this for initialization void Start() { //suc = transform.root.GetComponentInChildren<StateUIControl>(); pv = transform.root.GetComponent <PhotonView>(); if (pv.isMine) { sbm = transform.root.GetComponentInChildren <StateBarManager>(); pm = transform.root.GetComponent <ParticleManager>(); ps = transform.root.GetComponent <PlayerState>(); cm = transform.root.GetComponent <CharacterMove>(); } }
public float ReloadTime; //재장전 시간 void Awake() { fireObject = (GameObject)Resources.Load("Bullet1"); fireObjectRb = fireObject.GetComponent <Rigidbody>(); emptyFireObject = (GameObject)Resources.Load("Bullet2"); emptyFireObjectRb = emptyFireObject.GetComponent <Rigidbody>(); pv = GetComponent <PhotonView>(); sfx = GetComponent <AudioSource>(); //suc = GetComponentInChildren<StateUIControl>(); sbm = GetComponentInChildren <StateBarManager>(); kar98 = Resources.Load <AudioClip>("Sounds\\Kar98"); ps = GetComponent <PlayerState>(); //pm = transform.root.GetComponentInChildren<ParticleManager>(); }
void Awake() { pv = GetComponent <PhotonView>(); if (pv.isMine) { ps = GetComponent <PlayerState>(); om = GetComponent <OptionManager>(); idb = GetComponentInChildren <ItemDatabase>(); iv = GetComponentInChildren <Inventory>(); fs = GetComponent <FireScript>(); menuPos = GameObject.Find("MenuPos"); sbm = GetComponentInChildren <StateBarManager>(); } pickUpAnimCheck = false; }
void Awake() { pv = GetComponent <PhotonView>(); camCon = Camera.main.GetComponent <CameraControl>(); optionManager = GetComponent <OptionManager>(); charMove = GetComponent <CharacterMove>(); fireScript = GetComponent <FireScript>(); currHp = Constants.initHp; renderers = GetComponentsInChildren <MeshRenderer>(); skinRenderers = GetComponentsInChildren <SkinnedMeshRenderer>(); colliders = GetComponentsInChildren <Collider>(); canvas = GetComponentsInChildren <Canvas>(); checkColliderCs = GetComponent <CheckCollider>(); sbm = GetComponentInChildren <StateBarManager>(); if (!pv.isMine) { otherUIobj.SetActive(false); gameOverUIobj.SetActive(false); deathCamPivot.SetActive(false); } }